Dynamic Feature Counter for Gaming System Variety

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Solution Overview

Problem

Current gaming systems lack alternatives to maintain or increase player enjoyment, as feature games often rely on traditional trigger events and prize structures that may not provide sufficient variety or excitement.

Innovation Solution

A method and system that modify a feature counter by a random value in response to designated events in the base game, determining the corresponding feature game based on allocated ranges, and conducting the relevant feature game, which can include a bonus game like a spinning wheel, to offer varied and dynamic gaming experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional feature games with fixed trigger events are used, then the gaming system is simple to operate, but player enjoyment and engagement are insufficient

Engineering Contradiction:
Improveplayer enjoymentVSAvoidgaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The feature counter is dynamically modified by random values during the base game, transforming a static trigger-based system into a dynamic one. The counter value changes continuously based on random modifications, creating variable feature game triggers that adapt to different game states and increase player engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of feature game selection by using a feature counter that can take multiple values corresponding to different feature games. Instead of fixed triggers, the system modifies the counter parameter through random values, allowing flexible selection from multiple feature games based on current game state.

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If a single feature game is provided, then the device complexity is low, but the quantity of gaming options is limited

Engineering Contradiction:
Improvenumber of feature gamesVSAvoidgaming system complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

A single feature counter serves multiple functions by representing different feature games through its value. The same counter mechanism can trigger various different feature games (e.g., bonus games, free spins, jackpot games) depending on its current value, allowing one component to provide multiple gaming options without proportionally increasing system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The feature counter is segmented into different value ranges, where each range corresponds to a different feature game. This segmentation allows the system to manage multiple feature games through a single counter by dividing its possible values into distinct categories, making the system scalable without linearly increasing complexity.

Inventive Principle:
Principle #1Segmentation

3Reliability

If feature games are triggered by fixed events, then the gaming system is easy to implement, but the randomness and excitement are reduced

Engineering Contradiction:
Improvefeature game trigger reliabilityVSAvoidgameplay randomness
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system incorporates feedback by continuously monitoring the feature counter value and using it to determine available feature games. The random modifications to the counter create a feedback loop where the game state influences future trigger possibilities, adding randomness and excitement while maintaining reliable trigger mechanisms based on the modified counter values.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9886823B2Gaming system and a method of gaming
Publication Date: 2018.02.06 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9886823B2 patent drawing
  • US9886823B2 patent drawing
  • US9886823B2 patent drawing

AI summary

A method of gaming comprising: conducting a base game; modifying a current value of a feature counter by a random value in response to a designated counter event occurring in the base game; determining whether the current value of the feature counter corresponds to one of a plurality of feature games in response to a feature trigger event occurring; and conducting any feature game to which the current value of the feature counter corresponds.