Dynamic Fluid Display on Mobile Interfaces

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing interaction methods on mobile terminals are neither diversified nor interesting, failing to enhance user experience in game and video shooting applications.

Innovation Solution

A dynamic fluid display method that detects target objects on a user interface, obtains attribute information, determines changes in fluid parameters at associated texture pixels, and displays dynamic fluid effects based on these changes, using a GPU to simulate fluid behavior in response to user interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional interaction methods are used on mobile terminals, then the system is simple and easy to implement, but the user experience is not diversified or interesting

Engineering Contradiction:
Improveinteraction method diversityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses GPU to simulate fluid behavior by copying and rendering visual effects rather than implementing complex physical fluid dynamics. The fluid simulation is achieved through copying pixel data and applying transformation rules, creating realistic fluid effects without the computational complexity of true physics simulation.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent changes visual parameters of the fluid (color, speed, flow direction) based on detected target object attributes. By modifying these display parameters dynamically, the system creates diverse and interesting interaction effects without requiring complex system architecture changes.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If fluid parameters are updated in real-time based on target object attributes, then user engagement is enhanced, but computational resources increase

Engineering Contradiction:
Improvedynamic interaction capabilityVSAvoidcomputational energy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent replaces complex computational fluid dynamics calculations with GPU-based visual rendering. Instead of solving differential equations for fluid flow, the system uses graphical processing to simulate fluid behavior, significantly reducing computational energy requirements while maintaining visual realism.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent updates fluid parameters only in regions affected by target objects rather than recalculating the entire fluid field. This partial action approach reduces the computational burden while still providing dynamic and engaging interaction effects in the relevant areas.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12182906B2Dynamic fluid display method and apparatus, electronic device, and readable medium
Publication Date: 2024.12.31 BEIJING ZITIAO NETWORK TECH CO LTD
  • US12182906B2 patent drawing
  • US12182906B2 patent drawing
  • US12182906B2 patent drawing

AI summary

Provided are a dynamic fluid display method and apparatus, an electronic device, and a readable medium. The method includes: detecting a target object on a user display interface; obtaining attribute information of the target object; determining, on the user display interface based on the attribute information of the target object, a change of a parameter of a fluid at each target texture pixel associated with the target object; and displaying a dynamic fluid on the user display interface based on the change of the parameter of the fluid.