Dynamic Focal Point Allocation for Multi-Game Display Confusion

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Solution Overview

Problem

Gaming machines with multiple concurrently played games confuse players due to overlapping information and unclear focus points, leading to missed events and reduced enjoyment.

Innovation Solution

A gaming system dynamically allocates display resources to focus the player's attention on specific games by reconfiguring the display in response to events, such as scaling or relocating game elements, to ensure the player is aware of critical events in each game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple primary games and secondary games are displayed simultaneously on a single display device, then the player can participate in multiple games at once, but the total amount of information displayed confuses the player and makes it difficult to focus on specific events

Engineering Contradiction:
Improvenumber of concurrent gamesVSAvoidplayer focus and attention
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent applies local quality by making different portions of the display device have different visual characteristics. Specifically, certain areas are highlighted with enhanced brightness, color saturation, or other visual properties to draw attention to specific games or events, while other areas maintain normal display characteristics. This allows multiple games to be displayed simultaneously while guiding player attention to the most relevant content at any given moment.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent implements dynamics by continuously changing the display configuration based on game events. The system dynamically adjusts which games or events receive enhanced visual emphasis, moving the focal point across different areas of the display as events occur. This dynamic reconfiguration ensures that the player's attention is naturally directed to the most important current event without requiring manual intervention.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If different events occur in different simultaneously played games at different points in time, then each game progresses independently, but the player is unsure where to look and may miss events in other displayed games

Engineering Contradiction:
Improveindependent game progressionVSAvoidmissed game events
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent uses feedback by continuously monitoring the state of all simultaneously played games and using this information to adjust the display emphasis in real-time. When a significant event occurs in any game, the system detects it and automatically enhances the visual presentation of that specific game or event, providing feedback to the player about where their attention should be directed. This ensures that independent game progressions are all communicated effectively to the player.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent applies preliminary action by preparing the display system to emphasize upcoming or critical events before they fully unfold. The system can anticipate important moments in any of the concurrent games and pre-adjust the visual emphasis to ensure the player is ready to notice and engage with the upcoming event, preventing information loss before it occurs.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10825300B2Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
Publication Date: 2020.11.03 INTERNATIONAL GAME TECHNOLOGY INC
  • US10825300B2 patent drawing
  • US10825300B2 patent drawing
  • US10825300B2 patent drawing

AI summary

The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.