Dynamic Rectangular Frame for Multi-Object Game Viewability

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Solution Overview

Problem

Conventional game systems face challenges in maintaining a stable display area and preventing frequent changes in the viewability of multiple objects, especially in multiplay-type games where a fixation point set on a single object can lead to uneven viewability for all players.

Innovation Solution

A game system that dynamically adjusts a rectangular frame in a three-dimensional or two-dimensional game space to include multiple selected objects, with movement control and line-of-sight direction setting to ensure all objects are within the frame, preventing frequent deformations and maintaining a stable display area.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the fixation point is set fixedly at a single object, then that object is always displayed at the center of the screen, but the fixation point moves frequently when the object moves, making it difficult to view and understand the state of other objects

Engineering Contradiction:
Improveviewability of the fixation point objectVSAvoidstability of the fixation point position
Core Design Contradiction:
Measurement precisionVSStability of the object's composition

Solution Approach 1:

The invention divides the single fixation point into multiple fixation points, each corresponding to different selected objects. This allows the system to track multiple important objects simultaneously rather than forcing a single fixation point to jump between objects, thereby maintaining stability while improving viewability of multiple objects.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The invention transitions from a two-dimensional screen display to a three-dimensional game space perspective. By setting the display area based on the relationship between the viewpoint and multiple objects in 3D space, the system can maintain stable viewing of multiple objects without the fixation point frequently moving on the 2D screen.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Measurement precision

If the fixation point is set at one specific object in multiplay-type games, then that object is easy to view, but other objects and their surroundings are not necessarily easy to view, creating unfairness for other players

Engineering Contradiction:
Improveviewability of the selected objectsVSAvoidfairness for all players
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The invention makes the display area determination universal by considering multiple selected objects simultaneously rather than privileging one object. The system sets the display area based on the collective position of all selected objects, ensuring that all players with selected objects have equal opportunity for good viewability, thus achieving fairness across all players.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If the display area is adjusted to include all important objects, then all objects can be displayed, but the display area changes frequently causing discomfort to the user

Engineering Contradiction:
Improvecompleteness of object displayVSAvoidstability of the display area
Core Design Contradiction:
Measurement precisionVSStability of the object's composition

Solution Approach 1:

The invention performs preliminary selection of important objects before determining the display area. By pre-identifying which objects should be selected and tracked, the system can maintain a stable display area that includes these important objects without frequent adjustments, reducing user discomfort while ensuring completeness of important object display.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS7621812B2Game system and game program
Publication Date: 2009.11.24 NINTENDO CO LTD
  • US7621812B2 patent drawing
  • US7621812B2 patent drawing
  • US7621812B2 patent drawing

AI summary

In a game system, at least two of objects are set as selected objects. First, a virtual frame (a first frame 77) perpendicular to a line of sight is set on a frame setting plane 76. The first frame 77 is set so that selected objects 81 through 84 are positioned inside of the first frame 77 when viewed from a direction of the line of sight. Furthermore, the first frame 77 is deformed in accordance with movements of the selected objects 81 through 84. Specifically, when all of the selected objects 81 through 84 are a predetermined distance away from one side of the frame 77 when viewed in the direction of the line of sight, the side is moved toward the inside of the first frame 77, thereby deforming the first frame 77.