Dynamic Game Access via Cross-App Play History
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Solution Overview
Problem
Users who have experience with one communication game application often desire to play advanced games in a new application immediately, but existing systems require them to meet specific rank or experience criteria, which can be frustrating and lead to a mismatch with less experienced users.
Innovation Solution
A system that allows users with experience in one application to access advanced games in another application by recognizing their experience through record-based execution conditions, such as reaching a certain rank or having played the corresponding game, thereby facilitating matching with users of similar skill levels.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If users must meet specific rank or experience criteria to access advanced games, then user matching accuracy is improved, but user satisfaction and accessibility deteriorate
Solution Approach 1:
The patent implements dynamic execution conditions that can change over time. The system transitions from static rank-based restrictions to dynamic conditions that consider multiple factors including play history, app possession status, and time-based parameters. This allows the system to adapt accessibility levels based on user characteristics while maintaining appropriate matching quality.
Solution Approach 2:
The patent changes the parameters used for determining game execution eligibility. Instead of relying solely on rank parameters, the system introduces multiple parameters including play history records, app possession status, and time-based conditions. This multi-parameter approach allows experienced users to access advanced games earlier while still maintaining matching quality through alternative criteria.
2Ease of operation
If users can access advanced games immediately, then user satisfaction is improved, but matching quality deteriorates
Solution Approach 1:
The patent applies different execution conditions to different users based on their individual characteristics. Instead of a uniform approach, the system evaluates each user's play history, app possession status, and other local factors to determine their specific execution conditions. This allows experienced users to access advanced games while newer users follow the traditional progression path.
Solution Approach 2:
The patent segments the user base into different groups based on their characteristics and applies different execution conditions to each segment. Users are divided into those who possess the second application with play history and those who don't, with each segment having tailored access conditions. This segmentation maintains matching quality for each group while improving overall user satisfaction.
3Stability of the object's composition
If traditional rank requirements are enforced, then game progression structure is maintained, but user engagement deteriorates
Solution Approach 1:
The patent allows users who have demonstrated experience through play history in a second application to bypass the traditional rank progression in the first application. This preliminary recognition of user capability based on prior actions (playing similar games) allows experienced users to access advanced games earlier, maintaining engagement while preserving the progression structure for those who need it.
Data Source
AI summary
A program that causes a computer to execute an application based on communication between/among a plurality of users causes the computer to function as first game execution means for executing a first game that increases a first parameter, second game execution means for executing a second game when an execution condition is satisfied, and determination means for determining whether or not there is a record of a second application. When the first parameter is in a prescribed state or when there is a record, the execution condition is determined as being satisfied.


