Dynamic In-Game Content Update System for Mobile Advertising

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Solution Overview

Problem

The uncertainty in determining the long-term popularity of mobile communication device games makes it challenging for game companies and advertisers to value and negotiate in-game advertising space effectively, as the popularity of games can be unpredictable.

Innovation Solution

Implementing a system that allows for the updating of in-game content on mobile communication devices, including promotional content, which can be checked and downloaded from a server, enabling game companies to keep games fresh and attractive, and allowing advertisers to purchase advertising time in flexible blocks rather than permanently.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If permanent advertisements are placed in a video game, then revenue is generated for the game maker, but the valuation becomes uncertain due to unpredictable game popularity

Engineering Contradiction:
Improvevaluation predictabilityVSAvoidadvertising system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic advertising content that can be updated remotely without requiring game updates. The system allows advertisers to change ad content, timing, and targeting parameters dynamically, enabling flexible contract terms that match unpredictable game popularity patterns while maintaining reliable valuation through performance-based pricing models

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The advertising space is segmented into discrete, independently controllable units with specific parameters (timing, location, content). This segmentation allows advertisers to purchase flexible blocks of advertising time rather than permanent placements, making valuation more predictable based on actual game performance and user engagement metrics

Inventive Principle:
Principle #1Segmentation

2Duration of action of moving object

If the game content is updated frequently to maintain user interest, then user engagement is prolonged, but the system complexity increases

Engineering Contradiction:
Improveuser engagement durationVSAvoidcontent update system complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The patent extracts the content update functionality from the game itself and places it in a separate remote server system. The game client only needs to check for and receive updates, while the complex update management, content delivery, and version control are handled externally, reducing the complexity burden on the mobile device while enabling frequent content updates to maintain user engagement

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20240189719A1Systems and methods for updating in-game content
Publication Date: 2024.06.13 FLIP PHONE GAMES INC
  • US20240189719A1 patent drawing
  • US20240189719A1 patent drawing
  • US20240189719A1 patent drawing

AI summary

Systems and methods for updating content of a mobile video game allow for mobile communication devices to receive updated content for video games that operate on the devices. The updates may be promotional in nature, and may be pre-selected based on the device type, service, or service provider. The game may contain instructions that cause the mobile communication device to contact an interface and/or server to receive updated content. After the updated content is received by the mobile communication device, the content may be displayed in-game. The user of the mobile communication device may be provided with one or more options that affect the frequency or ability to receive or display updated content. In addition, the server may track what content has already been received by the mobile communication device.