Dynamic Game Control Interface for Mobile Playability
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Solution Overview
Problem
Mobile games with multiple interactive controls on smaller terminal displays face complexity, affecting user accuracy and experience due to the cluttered graphical user interface.
Innovation Solution
An information processing method and apparatus that provides an attack control and build control on a graphical user interface, allowing users to execute attack and build instructions with reduced interface clutter by using touch operations, enabling quick switching between modes without increasing the number of controls.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple interactive controls of different game play types are presented simultaneously on the graphical user interface, then the playability of mobile games is improved, but the graphical user interface becomes complicated and user manipulation accuracy is greatly affected
Solution Approach 1:
The build control is segmented into a sub-control (initially displayed) and a full control (accessed upon interaction). This segmentation allows the interface to provide comprehensive functionality while maintaining a clean initial display, resolving the contradiction between versatility and ease of operation.
Solution Approach 2:
The build control is nested within the sub-control structure. When the user interacts with the sub-control, the full build control is revealed or expanded. This nesting mechanism enables multiple game play types to be accessed through a compact interface structure, improving both playability and interface simplicity.
2Ease of operation
If fewer controls are set on the graphical user interface, then the interface complexity is reduced, but it may not be possible to implement effective manipulations on multiple game play types and user experience is reduced
Solution Approach 1:
The control interface is made dynamic through the sub-control mechanism. The build control can be collapsed to a compact sub-control for interface simplicity, or expanded to full functionality when needed for multi-game play manipulation. This dynamic transformation resolves the contradiction between interface simplicity and multi-game capability.
Solution Approach 2:
The sub-control of the build control serves multiple functions: it acts as a space-saving element when collapsed and provides access to comprehensive build controls when expanded. This multi-functionality allows the interface to maintain simplicity while supporting multiple game play types.
Data Source
AI summary
The present disclosure provides an information processing method, including: providing an attack control on a graphical user interface, and in response to a first touch operation acting on the attack control, controlling a first virtual character to execute an attack instruction in a game scene; providing a sub-control of a build control on the graphical user interface, providing the build control on the graphical user interface in response to a second touch operation acting on the sub-control of the build control, and controlling the first virtual character to execute a build instruction in a first building area of the game scene.


