Dynamic Game Control Interface for Mobile Playability

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Solution Overview

Problem

Mobile games with multiple interactive controls on smaller terminal displays face complexity, affecting user accuracy and experience due to the cluttered graphical user interface.

Innovation Solution

An information processing method and apparatus that provides an attack control and build control on a graphical user interface, allowing users to execute attack and build instructions with reduced interface clutter by using touch operations, enabling quick switching between modes without increasing the number of controls.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple interactive controls of different game play types are presented simultaneously on the graphical user interface, then the playability of mobile games is improved, but the graphical user interface becomes complicated and user manipulation accuracy is greatly affected

Engineering Contradiction:
ImproveplayabilityVSAvoiduser manipulation accuracy
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The build control is segmented into a sub-control (initially displayed) and a full control (accessed upon interaction). This segmentation allows the interface to provide comprehensive functionality while maintaining a clean initial display, resolving the contradiction between versatility and ease of operation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The build control is nested within the sub-control structure. When the user interacts with the sub-control, the full build control is revealed or expanded. This nesting mechanism enables multiple game play types to be accessed through a compact interface structure, improving both playability and interface simplicity.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Ease of operation

If fewer controls are set on the graphical user interface, then the interface complexity is reduced, but it may not be possible to implement effective manipulations on multiple game play types and user experience is reduced

Engineering Contradiction:
Improveinterface simplicityVSAvoidmulti-game play capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The control interface is made dynamic through the sub-control mechanism. The build control can be collapsed to a compact sub-control for interface simplicity, or expanded to full functionality when needed for multi-game play manipulation. This dynamic transformation resolves the contradiction between interface simplicity and multi-game capability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The sub-control of the build control serves multiple functions: it acts as a space-saving element when collapsed and provides access to comprehensive build controls when expanded. This multi-functionality allows the interface to maintain simplicity while supporting multiple game play types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11883743B2Information processing method and apparatus, storage medium, and electronic device
Publication Date: 2024.01.30 NETEASE (HANGZHOU) NETWORK CO LTD
  • US11883743B2 patent drawing
  • US11883743B2 patent drawing
  • US11883743B2 patent drawing

AI summary

The present disclosure provides an information processing method, including: providing an attack control on a graphical user interface, and in response to a first touch operation acting on the attack control, controlling a first virtual character to execute an attack instruction in a game scene; providing a sub-control of a build control on the graphical user interface, providing the build control on the graphical user interface in response to a second touch operation acting on the sub-control of the build control, and controlling the first virtual character to execute a build instruction in a first building area of the game scene.