Dynamic Game Parameter Display Adaptation for Battle Visibility
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Solution Overview
Problem
Existing game technologies face challenges in displaying character parameters effectively during battles due to limited screen space, leading to compromised visibility when multiple characters are involved.
Innovation Solution
An information processing program that dynamically adjusts the display mode of character parameters based on the number of characters participating in the battle, allowing for increased visibility by changing the size and layout of parameter displays accordingly.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If parameters for each character are displayed in a small size to accommodate multiple characters on the screen, then the number of characters that can be displayed increases, but the visibility of parameter display is compromised
Solution Approach 1:
The display mode dynamically changes based on the number of characters participating in the battle. When the number of characters exceeds a predetermined threshold, the system automatically switches from a first display mode (showing all parameters) to a second display mode (showing selected parameters), and can further switch to a third display mode (showing only essential parameters) when the number exceeds a higher threshold. This dynamic adaptation resolves the contradiction by adjusting display density based on actual needs.
Solution Approach 2:
Different display modes are applied to different situations based on the number of characters. The system selectively displays different sets of parameters (all parameters, selected parameters, or essential parameters only) depending on the local condition of character count, optimizing both information completeness and visibility for each specific scenario.
2Loss of information
If all parameters for multiple characters are displayed simultaneously, then complete information is provided, but the display area required increases beyond available screen space
Solution Approach 1:
When the number of characters exceeds predetermined thresholds, the system extracts and displays only the most essential parameters (such as HP and MP) while omitting less critical information. This extraction principle allows the system to maintain key information completeness while significantly reducing the display area required, resolving the contradiction between information completeness and screen space utilization.
Solution Approach 2:
The system displays partial parameter information (selected parameters or essential parameters only) when the number of characters is large, rather than attempting to display all parameters. This partial action approach provides sufficient information for gameplay while keeping the display within available screen boundaries.
Data Source
AI summary
An information processing program causes a computer to execute control processing in which: when a battle by a first character group including a first character and a second character group including various second characters is started, control is executed so as to display display target parameters for the second characters on a display medium, and a first number, which is the number of the second characters, is stored; a second number, which is the number of second characters determined as participating in the battle on the basis of determination parameters, which are parameters for determining whether or not to permit participation in the battle, is stored in iterative processing that is iterated during the battle; the display mode of the display target parameters on the display medium is changed in accordance with a condition regarding at least one of the first number and the second number in the iterative processing.


