Dynamic Game Element Conversion for Enhanced Player Engagement

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Solution Overview

Problem

Current games that utilize virtual cards or game elements lack enhanced entertainment features, particularly in converting game elements from a static to a dynamic expression mode based on player interactions and conditions, limiting player engagement.

Innovation Solution

A gaming system and program that includes selecting and output control means to convert first game elements, such as virtual cards, from a first expression mode to a second mode when specific conditions are met, incorporating premium upgrades through consumption of identical or similar game elements, enhancing visual and auditory experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game elements are kept in static expression mode, then device complexity and processing requirements are reduced, but entertainment value and player engagement deteriorate

Engineering Contradiction:
Improveentertainment valueVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic conversion of game elements between first expression mode (static) and second expression mode (dynamic) based on predetermined conditions. When conditions are met, the expression mode conversion unit transforms static game elements into dynamic ones with moving images and sound, providing enhanced entertainment value while maintaining system efficiency by not converting all elements continuously.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the expression parameters of game elements by converting from first expression mode to second expression mode. This parameter change enables dynamic representation (moving images, sound) when needed, while maintaining static representation to reduce processing complexity, thus resolving the contradiction between entertainment value and processing requirements.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If game elements are converted to dynamic expression mode continuously, then entertainment value increases, but energy consumption and processing load increase

Engineering Contradiction:
Improveentertainment valueVSAvoidprocessing energy
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system dynamically adjusts the expression mode of game elements based on predetermined conditions rather than maintaining continuous dynamic mode. The expression mode conversion unit activates dynamic conversion only when conditions are satisfied, reducing processing energy consumption while still providing enhanced entertainment value when appropriate.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The conversion from first expression mode to second expression mode occurs periodically or conditionally rather than continuously. The system checks predetermined conditions and converts expression modes only when triggered, creating a periodic action pattern that reduces energy consumption while maintaining entertainment value during conversion periods.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If expression mode conversion is implemented without conditions, then entertainment value increases, but system efficiency and resource management deteriorate

Engineering Contradiction:
Improveentertainment valueVSAvoidsystem efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system implements conditional dynamic conversion where the expression mode changes from first to second mode only when predetermined conditions are satisfied. This conditional approach maintains system efficiency by avoiding unnecessary conversions while still providing entertainment value through strategic dynamic transformations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes expression parameters (from static to dynamic) based on predetermined conditions, ensuring that conversions occur only when beneficial. This conditional parameter change maintains productivity by avoiding wasteful conversions while still achieving enhanced entertainment value when conditions warrant the transformation.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11367328B2Program, terminal, gaming system, and game management device
Publication Date: 2022.06.21 BANDAI CO LTD
  • US11367328B2 patent drawing
  • US11367328B2 patent drawing
  • US11367328B2 patent drawing

AI summary

Provided is a game with enhanced entertainment properties to users. A program that causes a computer to execute the game using a first game element causes the computer to function as selecting means and output control means. The selecting means selects the first game element associated with a player. The first game element is converted from a first expression mode to a second expression mode when a predetermined condition is satisfied. The output control means outputs the selected first game element in accordance with the second expression mode.