Dynamic Game Forum Creation via Real-Time Player Detection
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Solution Overview
Problem
Existing multiplayer game systems face challenges in real-time detection and invitation of players within a specific geographic area for chat or game forums, leading to inefficient tournament organization and participation, as traditional advertising methods are not real-time and may fail to reach interested players actively playing games.
Innovation Solution
Automated methods and systems that use IP addresses and gameplay statistics to detect a threshold number of players in a city, creating and managing chat or game forums dynamically, inviting players to join based on shared demographics, and expanding or closing these forums as needed based on player numbers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If traditional advertising methods (email, mass advertising) are used to invite players to tournaments, then players can be notified of tournament opportunities, but the system is not real-time and fails to reach players actively playing games
Solution Approach 1:
The system performs preliminary actions by continuously monitoring player activity and pre-creating tournament invitations based on detected player groups. When a threshold number of players are detected in a location, the system proactively creates and sends invitations before players express interest, eliminating the time delay of traditional advertising.
Solution Approach 2:
The system implements feedback loops by continuously monitoring player locations, game activity, and engagement levels. This real-time feedback enables the system to dynamically adjust tournament invitations based on current player interests and availability, ensuring timely communication with interested players.
2Ease of operation
If manual tournament organization is used, then organizers can control tournament details, but significant time and effort are required which creates a barrier to starting tournaments
Solution Approach 1:
The system performs self-service by automatically detecting player groups, determining locations, and creating tournament invitations without manual intervention. The automated detection and invitation system eliminates the need for organizers to manually search for and contact players, significantly reducing the time and effort required to start tournaments.
Solution Approach 2:
The patent replaces manual mechanical processes (organizers manually contacting players) with automated electronic systems. The system uses automated detection algorithms, data processing, and electronic communication to substitute for manual organization, enabling rapid tournament formation while maintaining control over tournament details.
3Productivity
If real-time player detection and forum creation is implemented, then players can be engaged immediately, but the system complexity increases
Solution Approach 1:
The system achieves multi-functionality by using a single integrated platform that performs player detection, location tracking, group formation, and invitation sending. This universal system handles multiple tasks that would otherwise require separate complex systems, reducing overall complexity while enabling real-time player engagement.
Solution Approach 2:
The patent introduces intermediary components such as detection servers, data processing modules, and communication intermediaries that simplify the complex task of real-time player detection. These intermediary systems act as mediators between player data sources and the invitation system, managing complexity through structured data flow and processing layers.
Data Source
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AI summary
Methods, systems, and devices are presented for automatically creating a special chat or common video game environment forum and inviting online video game players to the forum based on their common demographics. The determination of common demographics can be generated through clustering algorithms. Players in the same city, players with the same playing techniques, and/or players sharing other common attributes can play as teams or against each other. As players drop out of the forum, the criteria for invitations to the forum are expanded to include other online players.