Dynamic Game Generation via Modular Rule and Theme Assembly
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Solution Overview
Problem
Existing electronic games lack customization options to align with user preferences, jurisdictional requirements, and are not dynamically adaptable, leading to decreased user engagement and reduced run-time functionality.
Innovation Solution
A computer-implemented method for generating customized electronic games by displaying indications of game types and themes, allowing user selection, and generating graphic elements based on user attributes, game type, and theme, using AI models for real-time generation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If electronic games use fixed game rules and graphic elements, then development and deployment are simpler, but customization to user preferences and jurisdictional requirements is limited
Solution Approach 1:
The game is divided into modular components including game rules, graphic elements, audio elements, and gameplay parameters. Each component can be independently selected and configured from predefined options, enabling customization without requiring complete game redesign. This segmentation allows the system to assemble customized games by combining discrete modular elements.
Solution Approach 2:
The game generation system dynamically assembles customized games based on user inputs and attributes in real-time. The system can modify game rules, graphic elements, and other parameters dynamically during runtime, allowing games to adapt to different user preferences and jurisdictional requirements without fixed predetermined configurations.
2Productivity
If electronic games are manually configured and developed, then quality control is easier, but generation time and manual configuration requirements increase
Solution Approach 1:
Game rules, graphic elements, audio elements, and other game components are pre-configured and stored in databases before runtime. This preliminary preparation allows the system to quickly assemble customized games by retrieving and combining pre-processed elements rather than creating them from scratch during gameplay or deployment.
Solution Approach 2:
The system automatically generates customized games by processing user inputs and attributes through algorithmic game assembly. The game generation process is self-service, requiring minimal or no manual configuration, as the system autonomously selects and configures game elements based on predefined rules and user specifications, significantly reducing manual labor and generation time.
3Adaptability or versatility
If electronic games lack dynamic customization, then system stability is maintained, but user engagement decreases
Solution Approach 1:
The game generation system serves multiple functions: it can generate different game types (slot machines, card games, dice games), apply various game rules, incorporate different graphic and audio elements, and adapt to user preferences and jurisdictional requirements. This multi-functionality allows a single system to provide diverse customized games while maintaining stable underlying architecture and processing mechanisms.
Data Source
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AI summary
Systems and methods for generating customized electronic games are disclosed. Indications of game types are displayed in a user interface for generating an electronic game, each game type corresponding to a set of game rules. A selection of a game type is received. Indications of game themes are displayed in the user interface, each game theme corresponding to a conceptual game feature. A selection of a game theme is received. Graphic elements are generated based on the selected game type and the selected game theme. The graphic elements are associated with a graphic style based on a user attribute. And the electronic game is generated and provided using the graphic elements and the set of game rules.