Dynamic Game Item Pricing System

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Solution Overview

Problem

The gaming industry faces challenges in maintaining optimal pricing for game items to prevent depreciation and ensure reasonable enhancement costs, as existing systems fail to dynamically adjust prices based on real-time user demand and market conditions.

Innovation Solution

A method and device that determine an enhancement price for game items by obtaining enhancement information and user information, allowing for dynamic pricing adjustments based on user demand and payment intentions, thereby ensuring items are enhanced at reasonable prices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed pricing is used for game items, then pricing simplicity is maintained, but item devaluation occurs and user demand cannot be reflected

Engineering Contradiction:
Improvepricing adaptabilityVSAvoidpricing system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic pricing by continuously adjusting enhancement prices based on real-time user demand and market conditions. The system monitors user behavior, item enhancement frequencies, and market trends to automatically modify prices, transforming the static pricing model into a dynamic one that adapts to changing game environments and user needs.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system establishes a feedback loop where user actions, enhancement outcomes, and market responses are continuously collected and analyzed. This feedback mechanism informs price adjustments, ensuring that pricing reflects actual user demand and item value. The feedback cycle includes tracking enhancement success rates, user spending patterns, and item utility to optimize pricing decisions.

Inventive Principle:
Principle #23Feedback

2Productivity

If enhancement prices are lowered to encourage user engagement, then user activity increases, but item value depreciates and profit margins decrease

Engineering Contradiction:
Improveuser engagement levelVSAvoidprofit margin
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system dynamically changes pricing parameters based on multiple factors including user level, item rarity, enhancement success probability, and market demand. Rather than using fixed low prices, the system adjusts prices across different parameter dimensions to maintain profitability while encouraging engagement. Prices are optimized to balance user motivation with revenue generation.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

Different enhancement prices are applied to different items, users, and enhancement levels based on their specific characteristics. The system implements localized pricing strategies where high-value rare items have different pricing dynamics compared to common items, and where prices may vary for different user segments. This ensures that profit margins are maintained across diverse game economies while promoting engagement.

Inventive Principle:
Principle #3Local quality

3Loss of energy

If enhancement prices are raised to maintain item value, then profit margins improve, but user demand decreases and engagement drops

Engineering Contradiction:
Improveprofit marginVSAvoiduser engagement level
Core Design Contradiction:
Loss of energyVSProductivity

Solution Approach 1:

The system implements dynamic price adjustment mechanisms that respond to real-time market conditions and user behavior. When demand increases, prices are raised to capture value; when demand decreases, prices are lowered to maintain engagement. This dynamic approach allows the system to optimize profit margins without permanently deterring users, as prices adapt to current market realities rather than remaining statically high.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system employs periodic price reviews and adjustments based on accumulated market data and user feedback. Rather than continuously fluctuating prices, the system implements periodic optimization cycles where pricing strategies are evaluated and adjusted based on observed user responses and economic conditions. This periodic action maintains user expectations while capturing profit opportunities.

Inventive Principle:
Principle #19Periodic action

4Reliability

If dynamic pricing based on user demand is implemented, then item devaluation is prevented and profit optimization improves, but system complexity and data processing requirements increase

Engineering Contradiction:
Improveitem value stabilityVSAvoidpricing system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces intermediary components such as price adjustment modules, data analysis engines, and market monitoring systems that mediate between raw user data and final pricing decisions. These intermediaries process complex information flows and translate them into actionable pricing strategies, reducing the direct complexity burden on core game systems while maintaining reliable value stability through sophisticated intermediate processing layers.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240420170A1Method and device for providing game service
Publication Date: 2024.12.19 NEXON CORP
  • US20240420170A1 patent drawing
  • US20240420170A1 patent drawing
  • US20240420170A1 patent drawing

AI summary

Provided is a method of providing a game service. The method may be performed by a game-providing device. The method includes obtaining enhancement information regarding enhancement conditions of a first item among items in a game. The method includes obtaining first user information indicating information about a user who uses the game at a first time point. The method includes determining a first enhancement price for enhancing the first item, based on the enhancement information and the first user information.