Dynamic Game Mode Selection for Puzzle Games

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Solution Overview

Problem

Game developers face challenges in maintaining player engagement by creating new levels for casual puzzle games like clicker, switcher, and bubble shooter games, as existing games become repetitive and lack variability in gameplay mechanics.

Innovation Solution

A computer device with a user interface that allows players to modify game mechanics for each level without altering the layout or tile attributes, offering different game modes that can be selected before starting a level, thereby increasing engagement without increasing development time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game developers create new levels to maintain player engagement, then player engagement is improved, but development time and resources increase

Engineering Contradiction:
Improvegameplay variabilityVSAvoiddevelopment time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements dynamic game modes that can be selected by players before each level, allowing the same level layout to be played under different mechanical rules. This dynamic switching between game modes (e.g., match-3, match-4, timed modes) provides gameplay variability without requiring new level designs, thus resolving the contradiction between engagement and development time

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes game parameters such as matching requirements, time limits, and scoring rules through selectable game modes. By modifying these parameters rather than creating new level geometries, the system achieves gameplay diversity while minimizing development resources, directly addressing the technical contradiction

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If game mechanics are made complex to increase engagement, then engagement is improved, but ease of operation deteriorates

Engineering Contradiction:
Improvegame mode varietyVSAvoidgameplay simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the game experience into distinct, selectable modes that can be chosen before playing. Each mode presents a specific set of rules and mechanics, allowing players to choose the complexity level they prefer. This segmentation maintains simplicity within each mode while providing variety across modes, resolving the contradiction between engagement and ease of operation

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240009567A1Controlling a user interface of a computer device
Publication Date: 2024.01.11 KING COM
  • US20240009567A1 patent drawing
  • US20240009567A1 patent drawing
  • US20240009567A1 patent drawing

AI summary

A computer device has a user interface configured to present to a user a selected one of a plurality of game levels. Each game level is associated with a set of rules which control the display of game outcomes. A pre-level screen is displayed to the user comprising selectable objects, each of which is associated with a set of rule modifications. The user selects one of the selectable objects. The set of rules associated with the game level is modified according to the rule modifications associated with the selected selectable object. The level is presented to the user for interaction according to the modified set of rules. A corresponding method and computer program is provided.