Dynamic Game Object Selection with Time-Limited Candidates
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Solution Overview
Problem
Existing game systems lack mechanisms to enhance user engagement and amusingness in selecting game objects, as users are limited to static selections without dynamic updates or challenges.
Innovation Solution
A storage medium with an information processing program that dynamically manages game object selection by introducing time limits, randomized algorithms, rarity parameters, and competitive games, allowing for periodic updates and replacements of game objects based on user performance and time constraints.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If selection candidates are replaced at regular intervals, then user engagement and amusingness are improved, but system complexity increases due to time management and replacement mechanisms
Solution Approach 1:
The patent implements dynamic replacement of selection candidates based on time expiration rather than static fixed intervals. The management unit dynamically updates candidate availability by determining whether replacement time has expired for each candidate, allowing the system to adapt to varying selection durations and user interaction patterns, thereby improving engagement without requiring complex centralized control
Solution Approach 2:
The patent segments the selection process into independent candidate units, each with its own replacement time management. Instead of managing all candidates as a single group, the system independently tracks and replaces each candidate when its specific replacement time expires, simplifying the overall system architecture while enabling versatile candidate rotation
2Adaptability or versatility
If game objects are given to users based on selection, then user satisfaction increases, but selection fairness deteriorates when candidates are replaced before user choice
Solution Approach 1:
The patent applies preliminary action by providing advance notice to users when candidate replacement time is approaching. The notification unit alerts users before candidates are replaced, giving them opportunity to complete selections. This prevents unfair situations where candidates disappear before users can choose, maintaining selection fairness while still enabling dynamic candidate rotation for user satisfaction
Solution Approach 2:
The system implements feedback mechanisms where users receive notifications about upcoming candidate replacements. This feedback loop allows users to adjust their selection behavior accordingly, ensuring fair access to candidates while maintaining the dynamic replacement schedule that enhances user satisfaction through variety and engagement
3Ease of operation
If replacement time is extended, then user selection opportunity increases, but time efficiency decreases due to longer selection periods
Solution Approach 1:
The patent applies local quality by setting different replacement times for different selection candidates based on their individual characteristics and replacement time settings. Instead of using a uniform replacement time for all candidates, the system allows each candidate to have optimized replacement timing, balancing user selection opportunity with time efficiency on a per-candidate basis
Data Source
AI summary
An example information processing device chooses a subset of game objects as candidate game objects from among available game objects; selects a candidate game object as a selected game object according to the user's instruction; updating, when an update condition is satisfied, possession data in the memory so that the selected game object is set as a possessed game object possessed by the user; on a condition that the remaining time has been expired, replacing the candidate game object on the selection screen with a game object newly chosen from among the available game objects; and on at least one of a first condition that the candidate game object has been selected as a selected game object and a second condition that the update condition is satisfied, replacing the selected game object with a game object newly chosen from among the available game objects.


