Dynamic Game Outcome Replay System with Payout Maintenance

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Solution Overview

Problem

There is a need to enhance the level of excitement and entertainment for players of gaming machines by providing new features that utilize a memory device to regenerate, redisplay, and award players with outcomes of previous game plays, while also increasing the potential for more lucrative winnings over time.

Innovation Solution

A gaming system that dynamically maintains a set of previously generated game outcomes by replacing less lucrative outcomes with more lucrative ones, allowing for the regeneration of game outcomes and periodically expiring stored outcomes to maintain an average expected payout of the maximum available award value, thereby increasing player enjoyment and excitement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the gaming system stores a fixed set of previously generated game outcomes, then the system can provide replay functionality, but the average expected payout decreases over time as less lucrative outcomes remain in the stored set

Engineering Contradiction:
Improvereplay functionalityVSAvoidaverage expected payout
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The system dynamically changes the composition of the stored game outcomes by replacing less lucrative outcomes with more lucrative ones over time. This parameter change ensures that the stored set evolves to contain higher-value outcomes, thereby increasing the average expected payout while maintaining the replay functionality.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The stored set of game outcomes is made dynamic rather than static. The system continuously updates the stored outcomes by removing older, less lucrative results and adding newer, more lucrative ones. This dynamic approach allows the system to adapt and improve the expected payout over time while preserving the ability to provide replays.

Inventive Principle:
Principle #15Dynamics

2Loss of energy

If the gaming system replaces less lucrative outcomes with more lucrative ones, then the average expected payout increases, but the system complexity increases due to dynamic maintenance requirements

Engineering Contradiction:
Improveaverage expected payoutVSAvoiddynamic maintenance mechanism
Core Design Contradiction:
Loss of energyVSDevice complexity

Solution Approach 1:

The system performs self-service by automatically managing the replacement of game outcomes without requiring external intervention. The controller monitors the stored outcomes and autonomously replaces less lucrative ones with more lucrative ones, simplifying the overall system architecture while achieving dynamic maintenance.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system uses feedback from the generated game outcomes to determine which outcomes to replace. By evaluating the lucrativeness of outcomes and using this information to guide replacement decisions, the system achieves dynamic maintenance with minimal complexity, as the feedback mechanism provides clear guidance for updates.

Inventive Principle:
Principle #23Feedback

3Loss of energy

If the gaming system expires stored outcomes periodically, then the average expected payout is maintained at maximum level, but the duration of stored outcomes decreases

Engineering Contradiction:
Improveaverage expected payoutVSAvoidstored outcome validity period
Core Design Contradiction:
Loss of energyVSDuration of action of stationary object

Solution Approach 1:

The system implements periodic expiration of stored outcomes, where outcomes are removed from the stored set at regular intervals or after a certain number of replays. This periodic action ensures that the stored set continuously refreshes with new, lucrative outcomes, maintaining the average expected payout at maximum levels while managing the duration of stored outcomes.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS8684818B2Gaming system, gaming device, and method for providing a replay of previously played games
Publication Date: 2014.04.01 INTERNATIONAL GAME TECHNOLOGY INC
  • US8684818B2 patent drawing
  • US8684818B2 patent drawing
  • US8684818B2 patent drawing

AI summary

Gaming systems, gaming devices, and methods for dynamically maintaining a set of previously generated game outcomes and providing a replay of one or more of the previously generated game outcomes.