Dynamic Game Parameter Upper Limit Control
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Solution Overview
Problem
In games where the maximum level of a game medium changes with the player's status, fixing the maximum level through upper-limit release can lead to a sense of loss for the player if the level catches up with another parameter, causing unintended progression.
Innovation Solution
An information processing program that updates player information and sets upper limits for game media parameters, allowing the limit to be adjusted based on special conditions, ensuring the player does not experience a sense of loss by maintaining consistent cost consumption and allowing level progression without unintended catches-up.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the maximum level of a game medium is fixed through upper-limit release, then the level progression is controlled and costs are consumed, but the level may catch up with other parameters due to changing game status, causing a sense of loss for the player
Solution Approach 1:
The patent applies dynamics by making the upper limit value dynamic rather than fixed. The upper limit of the game medium's level is adjusted based on the player's current game status (such as player level, rank, or other progression metrics). This ensures that as the player progresses and other parameters change, the upper limit automatically adapts to maintain a consistent gap, preventing the level from catching up and causing a sense of loss.
Solution Approach 2:
The patent changes the parameter of the upper limit value based on game status. Instead of using a static upper limit, the system modifies the upper limit parameter according to the player's progression state. This parameter change ensures that the relationship between the game medium's level and other game parameters remains balanced, allowing cost consumption to feel meaningful while preventing unintended progression catches-up.
2Ease of operation
If the upper limit is set to a fixed reference value, then the system is simple to operate, but it cannot prevent the level from catching up with changing game status parameters
Solution Approach 1:
The patent implements self-service by enabling the upper limit to automatically adjust based on game status without requiring manual intervention from the player or administrator. The system autonomously monitors game status changes and modifies the upper limit accordingly, maintaining reliable level progression control while keeping the operation simple and automatic.
Data Source
AI summary
A non-transitory computer readable medium stores a program causing a computer to execute: updating predetermined information in accordance with a game status; and setting an upper limit of a parameter of a game medium based on the predetermined information, wherein, on setting the upper limit, when the predetermined information is updated with a preset special condition being not satisfied, the upper limit can be set to a reference value corresponding to the updated predetermined information, when the special condition is satisfied, the upper limit can be set to a value exceeding the reference value corresponding to the predetermined information at that time by a predetermined value, and when the predetermined information is updated with the special condition being satisfied, the upper limit can be set to a value exceeding the reference value corresponding to the updated predetermined information by the predetermined value.


