Dynamic Game Medium Probability Adjustment System

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Solution Overview

Problem

Existing network game systems fail to adequately motivate players by fixing the selection probability of rare cards, making it difficult to provide strategic gameplay and ensuring timely game medium provision.

Innovation Solution

An information generation device and system that adjusts the selection probability of a game medium for a second player based on the game status of a first player, generating indication information for a lottery event to effectively provide the game medium.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the selection probability of a rare card is fixed in a lottery event, then the game medium can be provided according to predetermined probability, but the player is not sufficiently motivated to play the game

Engineering Contradiction:
Improvegame medium provision reliabilityVSAvoidplayer motivation
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent applies dynamics by making the selection probability of rare cards variable rather than fixed. The probability is dynamically adjusted based on real-time game status parameters such as player level, win rate, or in-game achievements. This allows the system to maintain reliable provision of game mediums while simultaneously motivating players through adaptive probability changes that respond to their gameplay performance.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If the selection probability of a rare card is fixed, then the lottery event can be executed simply, but the game lacks strategic characteristics

Engineering Contradiction:
Improvelottery event complexityVSAvoidgame strategy
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent implements parameter changes by modifying the selection probability parameter based on game status. Different probability values are assigned to rare cards according to players' in-game performance metrics. This transforms the lottery event from a simple fixed-probability mechanism into a strategic system where players can influence their chances by improving their gameplay, thereby adding strategic depth without excessive complexity.

Inventive Principle:
Principle #35Parameter changes

3Device complexity

If the player is not notified whether the lottery event can be executed, then the system operation is simple, but the game medium provision timing is not appropriate for the player

Engineering Contradiction:
Improvesystem operation complexityVSAvoidgame medium provision timing
Core Design Contradiction:
Device complexityVSLoss of time

Solution Approach 1:

The patent applies feedback by notifying players of their lottery event eligibility status based on real-time game status evaluation. The system provides feedback information to players about whether they meet the criteria for lottery participation and what their selection probabilities are. This feedback mechanism enables timely and appropriate game medium provision while maintaining relatively simple system operations through automated status evaluation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9390581B2Information generation device, information provision system, and information storage medium
Publication Date: 2016.07.12 BANDAI NAMCO ENTERTAINMENT INC
  • US9390581B2 patent drawing
  • US9390581B2 patent drawing
  • US9390581B2 patent drawing

AI summary

An information generation device includes an adjustment section that adjusts a selection probability of a game medium that is provided to a second player based on a game status of a first player, the game medium being displayed in a game, and an information generation section that generates indication information corresponding to the selection probability adjusted by the adjustment section, the indication information indicating the selection probability of the game medium in a lottery event to the second player, the lottery event being an event for providing the game medium.