Dynamic Game Rank Controller for Engagement
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Solution Overview
Problem
Existing games, particularly those played on home consoles or smartphones, tend to become monotonous due to a lack of varying benefits and challenges, leading to short-term engagement and limited player continuation.
Innovation Solution
An information processor with an input unit, memory for counting game information, and a controller that digitizes game results, determines game ranks, and provides benefits based on these ranks, allowing benefits to change with continued gameplay, and relaxes quest conditions based on player rank, thereby enhancing game engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the game is executed repeatedly with the same benefit structure, then the game can be played for a relatively short time, but the game becomes monotonous and player engagement decreases
Solution Approach 1:
The patent implements dynamic benefit structures that change based on cumulative game execution counts. The controller dynamically adjusts benefit types and quest conditions based on the counted game executions, transforming the static game structure into a dynamic one that evolves with player engagement, thereby preventing monotony and extending game continuation period
Solution Approach 2:
The patent changes game parameters (benefit types, quest conditions) based on the numerical value obtained from counting game executions. By mapping different execution count ranges to different benefit parameters and quest difficulty levels, the system creates varying gameplay experiences that maintain player interest over extended periods
2Device complexity
If the benefit structure remains static, then the game design is simple, but the game becomes monotonous and fails to attract long-term players
Solution Approach 1:
The patent pre-defines multiple benefit types and quest condition sets that are stored in the system. Based on the counted game executions, the controller selectively activates appropriate pre-defined configurations, allowing the game to transition from simple to complex structures without requiring real-time complex decision-making, thus extending game duration while managing complexity
3Device complexity
If the same conversion rate is used for all game types, then the system is easy to implement, but the numerical value counting becomes monotonous and reduces player engagement
Solution Approach 1:
The patent applies different conversion rates for different game types locally. Each game type can have its own conversion rate parameter, allowing the system to maintain simple overall structure while introducing local variations in counting mechanics that prevent monotony and enhance player engagement across different game modes
Data Source
AI summary
An information processor for executing a game comprises an input unit for operating the game, a memory for storing a counter area for digitizing and counting information which increases as the game is executed and a numerical value game rank correspondence table in which a plurality of numerical value ranges and a plurality of game ranks are associated, and a controller programmed to perform the following processes. (1a) a process of executing a game by operations of an input unit, (1b) a process of digitizing and counting information which increases as the game is executed in the counter area, (1c) a process of determining the game rank corresponding to the numerical value counted in the counter area on the basis of the numerical value counted in the counter area and the numerical value game rank correspondence table, (1d) a process of giving a benefit according to the game rank.


