Dynamic Resource Allocation in Game Module Framework
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Solution Overview
Problem
Conventional gaming engines lack the ability to seamlessly integrate remote computing functionality, limiting flexibility and ease of use in game development and deployment, as they do not provide straightforward methods for incorporating cloud resources or third-party solutions within the engine.
Innovation Solution
A portal-based framework that allows developers to access and integrate cloud resources through a module framework, enabling dynamic resource allocation and task-based processing, which includes APIs for managing game functionality such as leaderboards, authentication, and content management, even after game release.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional gaming engines are used, then game development is straightforward with dedicated hardware, but flexibility and ease of use are limited when integrating remote computing functionality
Solution Approach 1:
The system segments game functionality into core engine components and extendable modules. The module framework allows developers to add remote computing functionality as separate, independent modules that can be integrated without modifying the core engine, thereby increasing flexibility while maintaining engine simplicity.
Solution Approach 2:
The module framework provides universal integration capabilities that support multiple types of remote computing functionalities (cloud gaming, remote rendering, AI processing, etc.) through a single standardized interface. This allows the engine to maintain its core simplicity while accommodating diverse extended functions.
2Ease of operation
If third party options are utilized for remote computing functionality, then some functionality can be achieved, but they are not incorporated in the engine thus limiting flexibility of design or ease of use
Solution Approach 1:
The system merges third-party remote computing options into the engine's native module framework. By incorporating these functionalities as integrated modules rather than external add-ons, developers can access remote computing capabilities through the same standardized interface used for core engine features, improving ease of use while maintaining design flexibility.
Solution Approach 2:
The module framework acts as an intermediary layer between the core engine and third-party remote computing services. This mediator provides standardized interfaces and abstraction, allowing developers to use diverse third-party options with the same ease as native engine features while preserving the ability to adapt and customize integrations.
3Ease of manufacture
If dedicated hardware and software are purchased and maintained, then remote computing resources are available, but users must purchase and maintain hardware instead of paying for utilized resources
Solution Approach 1:
The system implements self-service resource management where the module framework automatically handles allocation, provisioning, and management of remote computing resources. Developers simply integrate modules that handle resource procurement and management, eliminating the need for users to manually purchase and maintain hardware while providing on-demand access to computing resources.
Data Source
AI summary
The functionality offered through a game development application can be extended using a plurality of extension modules. A customer portal can expose information about the available modules to a developer, where the extension modules can include components such as a customer interface enabling an authorized entity to access or modify the functionality, as well as an application programming interface (API) or other interface for enabling the functionality to be accessed during gameplay. The API can be associated with various resources that can be allocated to the customer over a period of time, or that can be allocated dynamically in order to process discrete tasks. The allocation of resources can occur after release of the game and during live gameplay. Similar functionality can be accessed by a game administrator to trigger specific actions during gameplay.


