Dynamic Game Resource Production via Player Objectives

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Casual games face challenges in retaining player engagement and resource management, particularly in resource collection games, where limited device resources pose a technical hurdle and maintaining interest over time is difficult.

Innovation Solution

A computer-implemented method using a device with a processor, memory, and user interface to display navigable game objects, generate resources based on a timer, and adjust resource production based on game objectives and upgrades, allowing players to interact and collect resources efficiently.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If resource production time is reduced through game upgrades, then player engagement and resource collection efficiency are improved, but device resource consumption increases

Engineering Contradiction:
Improveresource production speedVSAvoiddevice resource consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent implements dynamic adjustment of resource production parameters based on player actions and game state. The system modifies production times and resource amounts in real-time as players complete games and achieve objectives, allowing the game to adapt its resource generation rate without requiring continuous high-performance processing, thus balancing productivity gains with device resource management.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If game objectives are made more challenging to maintain player interest, then player engagement is improved, but time to collect resources increases

Engineering Contradiction:
Improvegame difficulty adjustmentVSAvoidresource collection time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system implements feedback loops where player performance in games directly influences resource production parameters. When players successfully complete games, the system provides feedback by reducing future resource production times or increasing resource amounts, creating a positive reinforcement cycle that maintains engagement while progressively reducing time losses as players advance.

Inventive Principle:
Principle #23Feedback

3Quantity of substance

If resource amounts are increased per production cycle, then resource collection efficiency is improved, but the time required for each production cycle increases

Engineering Contradiction:
Improveresource amount per cycleVSAvoidproduction cycle time
Core Design Contradiction:
Quantity of substanceVSDuration of action of moving object

Solution Approach 1:

The patent employs parameter changes by dynamically adjusting both resource amounts and production cycle times based on player progress and game completion. The system modifies these parameters in tandem, increasing resource amounts while proportionally adjusting cycle times to maintain optimal collection efficiency without creating excessive waiting periods, thus resolving the trade-off between quantity and duration.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10981058B2Method and apparatus for providing a computer implemented game
Publication Date: 2021.04.20 KING COM
  • US10981058B2 patent drawing
  • US10981058B2 patent drawing
  • US10981058B2 patent drawing

AI summary

A computer implemented method comprises display of a navigable image on a display. The navigable image comprises a plurality of game objects. Game resources are associated with at least one of said game objects. A given amount of game resources are provided in a respective time period. The providing of the game resources can be speeded up if a computer game is played and an objective associated with the game achieved.