Dynamic Game Result Window for Social Interaction
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Solution Overview
Problem
Conventional game result display technologies are limited to showing numerical scores and fail to utilize game results for user notification or social interaction, lacking the ability to dynamically display additional information or external content based on user-specific conditions.
Innovation Solution
A method that dynamically determines the size and presence of an additional information display region within a game result window, incorporating user-specific messages and external information based on game play results, social network service subscriptions, and user-selected content types, allowing for message delivery and external information matching.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional game result display is used showing only numerical scores, then the display structure is simple and easy to implement, but the functionality is limited and cannot provide user notification or social interaction
Solution Approach 1:
The game result display window is transformed into a multi-functional interface that not only shows numerical scores but also displays user messages, external information, and notifications. The display structure incorporates multiple regions (first display region for game results, second display region for user messages, third display region for external information) that can be dynamically activated based on user actions and game conditions, enabling a single interface to serve multiple purposes including scoring, social interaction, and information delivery.
Solution Approach 2:
The display window is divided into distinct functional regions: a first display region for game result information, a second display region for user messages, and a third display region for external information. These segmented regions can be independently controlled and displayed based on specific conditions, allowing the system to maintain simplicity when only basic scoring is needed while enabling expanded functionality when additional information requires display.
2Loss of information
If additional information display region is dynamically determined based on game play results, then the information relevance to users is improved, but the processing complexity increases
Solution Approach 1:
The display structure transitions from a static layout to a dynamic one where the size and presence of the additional information display region are determined based on game play results. The system dynamically adjusts the display configuration by evaluating game conditions and selectively activating different display regions, enabling the interface to adapt its information presentation to match user engagement levels and game outcomes without requiring a completely redesign of the display architecture.
Solution Approach 2:
Different regions of the display window are assigned different functional qualities based on local needs. The first display region maintains a consistent role for game results, while the second and third display regions are conditionally activated with specific information types based on user actions and game conditions. This localized differentiation allows the system to provide relevant information in appropriate contexts without uniformly complicating the entire display structure.
3Adaptability or versatility
If the game result window is used for message delivery and external information sharing, then user engagement is enhanced, but the display space for game results may be reduced
Solution Approach 1:
The display system transitions from a two-dimensional space constraint to a multi-layered information architecture. Instead of competing for the same visual space, game results, user messages, and external information are organized into distinct display regions that can be simultaneously presented through spatial arrangement and conditional display logic. This dimensional organization allows multiple information types to coexist without directly reducing the visual space allocated to game results, as the system manages information presentation across multiple organized layers rather than in a single flat space.
Data Source
AI summary
A method for outputting a message using a game result information window. The method includes: dynamically determining, by a computer system, the size of an area for displaying additional information on a first user in a game result display window and whether to display the additional information, using the result of a game played by the first user; and extracting the additional information on the first user, reflecting the same in game result display window data, and transmitting the game result display window data to a second user terminal so as to display the game result display window data in the game result display window. When it is determined that the additional information on the first user is displayed, the retrieved additional information on the first user is displayed in the area for displaying the additional information on the first user in the game result display window.


