Dynamic Game Reward System for Battery-Constrained Mobile Devices

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Solution Overview

Problem

Existing gaming systems fail to effectively incentivize users to continue playing games by not considering device-specific characteristics such as battery consumption and volume levels, which can impact gameplay experience and engagement.

Innovation Solution

Implementing a system that monitors and rewards users based on device characteristics like battery levels and volume settings during gameplay, providing rewards when predetermined thresholds are met, thereby enhancing user engagement and gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the game provides standard rewards regardless of device conditions, then the reward system is simple to implement, but user engagement decreases when device limitations (low battery, low volume) affect gameplay experience

Engineering Contradiction:
Improveuser engagementVSAvoidreward system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The reward system dynamically adjusts rewards based on real-time device characteristics such as battery level and volume settings. The system monitors these parameters during gameplay and modifies reward amounts or types accordingly, transitioning from a static to a dynamic reward structure that adapts to changing device conditions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback loops by continuously monitoring device characteristics and using this information to adjust reward delivery. The feedback mechanism captures device state information, processes it through the reward determination logic, and delivers adjusted rewards, creating a closed-loop system that responds to device conditions.

Inventive Principle:
Principle #23Feedback

2Productivity

If the system monitors device characteristics during gameplay, then user engagement increases through personalized rewards, but the system complexity and processing requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system leverages existing device capabilities and operating system APIs to obtain device characteristics information without requiring additional specialized sensors or hardware. The mobile device's own software and hardware resources serve the monitoring function, reducing the need for external complex monitoring infrastructure.

Inventive Principle:
Principle #25Self-service

3Duration of action of moving object

If rewards are adjusted based on low battery levels, then gameplay continues longer under power constraints, but the reward calculation becomes more complex

Engineering Contradiction:
Improvegameplay durationVSAvoidreward calculation complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The system changes the reward parameter based on battery level thresholds. When battery level falls below a predetermined threshold, the system automatically adjusts reward parameters such as amount, type, or frequency. This parameter-based approach simplifies the logic compared to complex algorithms by using straightforward threshold comparisons and predefined adjustment rules.

Inventive Principle:
Principle #35Parameter changes

4Ease of operation

If the system considers multiple device characteristics (battery, volume, etc.), then user experience is optimized, but the monitoring and processing load increases

Engineering Contradiction:
Improveuser experienceVSAvoiddevice processing load
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system monitors multiple device characteristics but focuses on the most impactful ones such as battery level and volume settings. Rather than continuously processing all possible device parameters, the system selectively monitors key characteristics that have the greatest influence on gameplay experience, reducing processing load while maintaining effectiveness.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9943762B2Game rewards based on device characteristics
Publication Date: 2018.04.17 BIG FISH GAMES INC
  • US9943762B2 patent drawing
  • US9943762B2 patent drawing
  • US9943762B2 patent drawing

AI summary

A reward associated with a game may be provided based at least partly on a characteristic associated with a user device used to play the game. A threshold or level associated with the device characteristic may be determined. A current level of the characteristic while a user is playing the game via the user device may be determined. Based at least partly on a determination that the current level of the characteristic satisfies the threshold or the level during play of the game, a reward associated with the game may be provided to the user device and/or the user.