Dynamic Game Room Segmentation for Lottery Interaction

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Solution Overview

Problem

Existing lottery systems lack innovative methods for enhancing player interaction and excitement, particularly in a multi-user environment, and struggle to provide flexible and engaging game play experiences.

Innovation Solution

A system and method for enhanced lottery play in a multi-user environment, where players interact electronically to compete for prizes, with features including variable duration game rooms, point tally systems, and payment systems for distributing winnings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If lottery systems use traditional game formats, then simplicity is maintained, but player interaction and engagement are insufficient

Engineering Contradiction:
Improveplayer interactionVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The lottery system is segmented into multiple independent game rooms, each with its own timer and prize pool. Players can choose between different game rooms with varying durations (e.g., 5-minute, 10-minute, 30-minute rooms), allowing the system to provide diverse interaction experiences without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements dynamic game rooms where the timer continuously counts down and prize pools are dynamically allocated based on player participation. Game rooms can be created, modified, or terminated at different times, providing flexibility in game duration and structure while maintaining system manageability.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If lottery systems provide fixed game durations, then operational simplicity is maintained, but player flexibility and engagement are reduced

Engineering Contradiction:
Improvegame play flexibilityVSAvoidsystem management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system allows dynamic adjustment of game room parameters including duration (5, 10, 30 minutes), prize pool sizes, and entry requirements. These parameters can be modified without changing the fundamental system architecture, enabling flexible game configurations while maintaining operational simplicity through standardized parameter sets.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If lottery systems use simple prize distribution, then system simplicity is maintained, but player satisfaction and engagement are insufficient

Engineering Contradiction:
Improveprizing flexibilityVSAvoidprizing system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements real-time feedback mechanisms where players can see current prize pool amounts, time remaining in game rooms, and their standing relative to others. This feedback drives player engagement and allows the system to adjust prize distribution dynamically based on participation levels and game progression.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Prize pools are pre-configured for each game room before players enter, with predetermined prize structures and allocation rules. This preliminary setup simplifies real-time system operation while still providing flexible prize distribution options across different game scenarios.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250148877A1Methods and systems for enhanced interactive game play in lottery and gaming environments
Publication Date: 2025.05.08 MILESTONE ENTERTAINMENT LLC
  • US20250148877A1 patent drawing
  • US20250148877A1 patent drawing
  • US20250148877A1 patent drawing

AI summary

A system provides for electronic interaction in a multi-player system, the system being adapted to interface with first and second electronic communications devices through a communication system, the first and second electronic communications devices including displays for presentation of game information to the players and with input devices for receiving live game play information. The first and second electronic communications devices having storage to store a game application program from a remote server, the first and second electronic communications devices having graphical display capability. The system utilizes sports event data corresponding to sports events. Preferably a game analysis system is utilized.