Dynamic Game Round Control via Event-Triggered Counting

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Solution Overview

Problem

Existing gaming systems lack variability and player engagement, as the number of game rounds in feature games is predetermined and does not adapt dynamically based on player interactions.

Innovation Solution

A method and system where a series of game rounds are conducted, with a count increasing for designated game events, determining the minimum number of rounds by the occurrence of these events, allowing for a dynamic and unpredictable game duration that confers benefits until the series ends.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number of game rounds is predetermined and fixed, then the game structure is simple and easy to understand, but the player engagement and variability are reduced

Engineering Contradiction:
Improvegame duration variabilityVSAvoidgame control mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the game duration variable rather than fixed. The number of game rounds is determined dynamically based on the occurrence of designated game events during play. This allows the game to adapt its length to player interactions, creating variability and engagement while maintaining relatively simple control through event-based termination criteria.

Inventive Principle:
Principle #15Dynamics

2Duration of action of moving object

If the number of game rounds is increased to ensure minimum gameplay, then player engagement is improved, but the game becomes less predictable and harder to manage

Engineering Contradiction:
Improveminimum game roundsVSAvoidgame outcome predictability
Core Design Contradiction:
Duration of action of moving objectVSReliability

Solution Approach 1:

The patent changes the parameter of game duration from a fixed value to a variable determined by event occurrence. By setting a minimum number of rounds that must be played before termination can occur, the system ensures adequate gameplay duration while allowing the actual end point to vary based on designated events. This balances predictability (minimum guaranteed rounds) with variability (uncertain termination point).

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9092948B2Method of gaming, a game controller and a gaming system
Publication Date: 2015.07.28 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9092948B2 patent drawing
  • US9092948B2 patent drawing
  • US9092948B2 patent drawing

AI summary

A method of gaming in a gaming system includes conducting a plurality of game rounds, determining as part of each game round whether a designated game event has occurred, each designated game event conferring a benefit on the player in at least one game round, increasing a count in response to the designated game event occurring in a game round, and ending the series of game rounds in response to the count reaching a designated number, whereby the number of game rounds is determined by occurrence of the designated game event in plural game rounds to thereby set a minimum number of game rounds.