Dynamic Game Scenario Generation via User Interest Kernel Analysis
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Solution Overview
Problem
Conventional gaming systems lack the ability to dynamically customize game content and settings to accommodate individual user preferences, limiting the personalization and controllability of the gaming experience.
Innovation Solution
A method and device configuration that dynamically analyze user interest in game scenarios by detecting preferences through kernel functions for visual, audio, and gameplay styles, updating user profiles, and modifying game states to provide tailored gameplay experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional development processes are used, then game content can be developed, but the ability to provide customized content for all users is limited
Solution Approach 1:
The system dynamically generates game scenarios by automatically adjusting multiple parameters including visual style, audio style, and gameplay style based on user profiles. This dynamic generation capability allows the same game framework to adapt to different user preferences without requiring complex manual development processes for each variant.
Solution Approach 2:
The invention changes parameters of the game environment by modifying visual, audio, and gameplay style parameters based on detected user interest. The system adjusts these parameters automatically to create customized scenarios, transforming the development process from creating fixed content to configuring variable parameters.
2Ease of operation
If users can control game settings manually, then personalization is possible, but some users may not be able to control all settings to account for personal preferences and ability
Solution Approach 1:
The system provides self-service personalization by automatically detecting user interest through kernel functions that analyze user interactions. The system then autonomously updates user profiles and generates appropriate game scenarios without requiring users to manually configure settings, making personalization accessible to all users regardless of technical capability.
Solution Approach 2:
The system implements feedback loops where user interactions are continuously monitored and analyzed using kernel functions. This feedback is used to update user profiles in real-time, which then automatically adjusts game scenario generation, creating a responsive system that adapts to user preferences without manual intervention.
3Adaptability or versatility
If game content is personalized for users, then gaming experience improves, but device interface control complexity increases
Solution Approach 1:
The system introduces an intermediary layer in the form of automated profile management and scenario generation. Instead of users directly controlling complex interface settings, the system acts as a mediator that translates simple user interactions into personalized game scenarios through automated processing.
Solution Approach 2:
The invention replaces manual mechanical interface control with automated computational processes. Kernel functions and machine learning algorithms substitute for traditional manual setting adjustments, automatically generating personalized scenarios based on detected user interest without requiring users to navigate complex interface controls.
Data Source
AI summary
System, process and device configurations are provided for analyzing and modifying a game environment. A method can include generating at least one game scenario for an electronic game including control settings for an audio configuration, a video configuration and a gameplay configuration. The method may include outputting the at least one game scenario using the control settings, and detecting user interest for the at least one game scenario. User interest for the at least one game scenario may be detected using a kernel function including a kernel element for each of a visual style, an audio style and a gameplay style. User profile data may be updated for the at least one user based on detected user interest for the at least one game scenario. Output of a game state may be controlled for the electronic game using the user profile.


