Dynamic In-Game Soundtrack via Online Music Streaming

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Solution Overview

Problem

Video game systems limit user selection of background music, leading to repetitive game music and potential mismatches with game experiences, as users must rely on limited in-game choices or manual music loading, which can detract from the gaming experience.

Innovation Solution

A video game system integrates an online music service that provides dynamic streaming audio based on game data, allowing users to select from various music streams, genres, and playlists, enabling personalized background music without the need for manual music loading, and includes features like user ratings and digital rights management for secure audio playback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If user-selected music is allowed in video games, then user flexibility in choosing background music is improved, but the video game developer must implement the entire complex task of allowing user music selection and selection functionality

Engineering Contradiction:
Improveuser flexibility in choosing background musicVSAvoidcomplexity of music selection functionality
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary music selection service that acts as a mediator between the user's music library and the video game. This service handles the complex tasks of music file management, format conversion, and integration with the game, thereby reducing the implementation burden on game developers while maintaining user flexibility in music selection

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The music selection service is designed as a universal platform that can work with multiple video games and various music formats. It provides multi-functional capabilities including music file conversion, playlist management, and integration with different game systems, thereby solving the complexity issue through a standardized universal solution

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If user-owned CDs are ripped for music selection, then users can play their own music files as background music, but users must expend effort to load the music by ripping a user-owned CD

Engineering Contradiction:
Improveability to play user-owned musicVSAvoideffort required to load music
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system performs preliminary actions by automatically ripping and converting music files from user-owned CDs in advance, before the user needs to play them. The music selection service pre-processes the music files, converting them to appropriate formats and organizing them into playlists, thereby eliminating the need for users to manually rip CDs when they want to play music

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The music selection service enables self-service by automatically managing the entire music loading process. The system autonomously handles CD ripping, file conversion, and music organization without requiring user intervention, allowing users to simply select and play their music with minimal effort

Inventive Principle:
Principle #25Self-service

3Quantity of substance

If limited in-game music choices are provided, then the video game can be delivered on a disc medium with fixed size, but the background music choices can grow repetitive for a user

Engineering Contradiction:
Improvesize of disc mediumVSAvoidvariety of background music choices
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent transitions from a two-dimensional constraint (fixed disc size limiting music variety) to a three-dimensional solution by adding the dimension of external storage and streaming. The music selection service accesses music files from external sources including user-owned CDs and online music services, thereby expanding the music variety beyond the physical constraints of the disc medium while maintaining the original disc size

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS7794325B2Dynamic in-game soundtrack for a console game machine
Publication Date: 2010.09.14 MICROSOFT TECHNOLOGY LICENSING LLC
  • US7794325B2 patent drawing
  • US7794325B2 patent drawing
  • US7794325B2 patent drawing

AI summary

Background audio for a game being played in a video game system is provided via streaming from an outside source. The background audio played is based on details regarding the state of the video game system, including information regarding the game being played on said video game system. The user can select from among several possibilities for background music, and the selection is then streamed to the video game system from the music service. Enforcement of digital rights and purchasing of tracks streamed from the music service are provided for.