Dynamic Game System for Queue Information Gathering

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In high-volume customer engagement centers, long wait times lead to customer frustration, making it difficult to gather information effectively, as customers become less willing to participate in information-gathering endeavors, especially if they do not perceive a benefit.

Innovation Solution

A dynamic monitoring system that offers games to waiting customers, using a dynamic monitoring engine connected to a customer database and gaming library, allowing for the acquisition of customer information through gameplay while alleviating boredom and monitoring mood.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If customers are placed in a queue to wait for service, then service order is maintained, but customer frustration increases and information gathering becomes difficult

Engineering Contradiction:
Improveservice orderVSAvoidinformation gathering
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces a gaming system as an intermediary between the customer and the queue waiting experience. The game acts as a mediator that engages customers during wait time, transforming the frustrating queue experience into an entertaining activity while simultaneously capturing customer information through game interactions.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system enables customers to voluntarily participate in information gathering through game play. Instead of being passively questioned by service representatives, customers actively provide information as part of the game mechanics, making the information gathering process self-driven and more effective.

Inventive Principle:
Principle #25Self-service

2Productivity

If customers are asked to provide information directly, then information gathering is straightforward, but customer willingness to participate decreases due to frustration

Engineering Contradiction:
Improveinformation gathering efficiencyVSAvoidcustomer participation
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent changes the parameter of customer engagement from passive resistance to active participation by transforming the interaction context. Instead of direct questioning which customers resist, the system uses game mechanics with varying difficulty parameters and reward structures that motivate customers to voluntarily provide information.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent converts the harmful effect of customer frustration into a beneficial opportunity for engagement. By recognizing that frustrated customers need distraction and entertainment, the system provides games that simultaneously occupy customers and capture information, turning the negative wait experience into a positive information gathering opportunity.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

3Ease of operation

If games are offered to customers during wait time, then customer engagement increases and information can be gathered, but system complexity increases

Engineering Contradiction:
Improvecustomer engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The gaming system is designed to perform multiple functions simultaneously: entertaining customers, gathering information, and assessing customer preferences. This multi-functionality reduces the need for separate systems for each purpose, thereby managing complexity while achieving multiple objectives through a single integrated platform.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11471771B2System and method for information gathering games for customer queues
Publication Date: 2022.10.18 VERINT AMERICAS INC
  • US11471771B2 patent drawing
  • US11471771B2 patent drawing
  • US11471771B2 patent drawing

AI summary

The present application includes a method and system for gathering customer information through games. The system transmits offers to play games over the contact medium used by the customer. The games are selected to elicit information from the customer; information ranging from the customer's mood to marketing information to security information. The information so obtained can be used to update client profiles.