Dynamic Game Tile Matching with Segmented Ends

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Solution Overview

Problem

Computer games with static display features can become less engaging as players become familiar with the features, leading to a decline in interest, and there is a need to enhance the dynamic nature and challenge of the game to maintain player engagement.

Innovation Solution

The method involves altering the display of computer games by removing correctly matched separable ends of selectable objects, which are stacked to reveal new patterns, and introducing a lock feature to limit matching options, along with presenting prize patterns that are populated with correct matches, thereby increasing game dynamics and offering rewards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the display of selectable objects remains static, then the game structure is simple and easy to understand, but player engagement decreases over time as players become familiar with the features

Engineering Contradiction:
Improvegame dynamicsVSAvoiddisplay complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by transforming the static display into a dynamic one where matched separable ends are removed from the game board. This creates ongoing changes in the game state, preventing player boredom while maintaining clear game rules. The display evolves as players make matches, with objects being removed and the board configuration changing, thereby enhancing adaptability without excessive complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies segmentation by dividing selectable objects into separable ends that can be individually removed. Each object is segmented into distinct matchable components (ends) that can be independently matched and removed. This segmentation enables the dynamic removal feature while keeping the basic game structure simple and understandable.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple separable ends are available for matching, then the number of match options increases providing more strategy, but the difficulty of detecting and measuring correct matches increases

Engineering Contradiction:
Improvematch optionsVSAvoidmatch detection difficulty
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies color changes (or pattern changes) to visually distinguish different separable ends and their matchable properties. Each separable end is marked with distinctive visual characteristics that make it easier for players to identify and detect correct matches among multiple options. This visual coding system reduces the difficulty of detecting correct matches while preserving the strategic depth of having multiple match options.

Inventive Principle:
Principle #32Color changes

3Adaptability or versatility

If separable ends are removed after matching, then the game becomes more challenging and engaging, but the quantity of selectable objects decreases reducing game duration

Engineering Contradiction:
Improvegame challengeVSAvoidnumber of selectable objects
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent applies segmentation by dividing objects into separable ends, where only the matched ends are removed rather than entire objects. This allows the game to maintain a larger effective quantity of selectable objects since the non-matched portions of objects remain on the board. The segmentation enables challenging gameplay through selective removal while preserving game duration by keeping the board populated with remaining object portions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies the discarding and recovering principle by removing only the specific separable ends that have been matched, while the rest of the objects remain available for further matches. This selective discarding maintains game challenge through removal dynamics while recovering game duration by preserving the majority of selectable objects for continued play.

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS20240100442A1Altering computer game tiles having multiple matchable ends
Publication Date: 2024.03.28 SUPERPLAY LTD
  • US20240100442A1 patent drawing
  • US20240100442A1 patent drawing
  • US20240100442A1 patent drawing

AI summary

A method of distributing a plurality of prize pieces over a plurality of selectable objects in a computer game, comprising causing a client device to display on its screen a plurality of selectable objects of a computer game, each selectable object initially has a plurality of separable ends each marked with a respective pattern, causing the client device to display one or more prize patterns each associated with one or more prizes and indicative plurality of prize pieces, computing a distribution of the prize pieces over at least some of the selectable objects, altering the display of the at least some selectable objects by associating them with respective prize pieces according to the distribution, and altering the prize pattern(s), responsive to correct matches of separable end(s) of the associated selectable objects, by populating the respective prize piece in the prize pattern(s).