Dynamic In-Game User Input Calibration Without Interruptions
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Solution Overview
Problem
Existing video game calibration methods result in a poor user experience when initial calibration is low quality, forcing players to redo the process or endure suboptimal gameplay due to inaccurate input recognition.
Innovation Solution
Implementing dynamic in-game calibration techniques that refine user input calibration based on game context and player feedback, adjusting calibration settings during gameplay to improve accuracy without additional interruptions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If initial calibration is performed before gameplay, then calibration settings are established, but low quality calibration results in poor user experience and requires players to redo the process
Solution Approach 1:
The calibration system transitions from a static pre-game calibration to a dynamic in-game calibration that continuously adapts. The system performs initial calibration before gameplay, then dynamically refines the calibration settings during gameplay based on player feedback and context, allowing the calibration to evolve rather than remain fixed.
Solution Approach 2:
The system implements feedback mechanisms where player responses to calibration questions and in-game performance data are used to continuously refine calibration accuracy. The calibration system analyzes player feedback and adjusts calibration settings accordingly, creating a closed-loop improvement process that enhances reliability over time.
2Device complexity
If calibration is performed once before gameplay, then the process is simple, but inaccurate input recognition occurs during gameplay due to low quality calibration
Solution Approach 1:
The calibration process is segmented into multiple phases: initial calibration before gameplay establishes baseline settings, and continuous refinement during gameplay improves accuracy. This segmentation allows the system to handle calibration in manageable stages rather than requiring a single complex process.
Solution Approach 2:
The system performs preliminary calibration before gameplay to establish initial settings, then uses this foundation for subsequent in-game refinement. The preliminary calibration provides a starting point that enables the more sophisticated continuous improvement process to build upon effectively.
3Reliability
If players must redo calibration when quality is low, then calibration accuracy can be improved, but user frustration increases and gameplay is interrupted
Solution Approach 1:
The system performs all necessary calibration actions during the initial pre-game phase, establishing a solid foundation before gameplay begins. This preliminary action minimizes the need for interruptions during actual gameplay, as the bulk of calibration work is completed in advance.
Solution Approach 2:
The calibration process continues seamlessly into gameplay through continuous refinement mechanisms. Rather than stopping to redo calibration when errors occur, the system continuously adjusts and improves calibration accuracy during gameplay, maintaining uninterrupted useful action.
4Adaptability or versatility
If calibration settings are fixed, then the system is simple to implement, but the system cannot adapt to different game contexts and player needs
Solution Approach 1:
The calibration system transitions from a static fixed setting to a dynamic adaptive system that continuously adjusts calibration parameters based on game context and player performance. This dynamic approach enables the system to adapt to different situations while managing complexity through structured refinement processes.
Solution Approach 2:
The system changes calibration parameters dynamically based on analyzed game context and player feedback. By adjusting parameters such as sensitivity thresholds and recognition criteria in response to contextual information, the system achieves adaptability without requiring complete system redesign.
Data Source
AI summary
A method is provided for refining calibration of a user input for a video game, including: performing an initial calibration process for a user input for the video game, wherein the initial calibration process determines calibration settings for the user input; initiating gameplay of the video game using the calibration settings determined from the initial calibration, such that the calibration settings are applied to interpret instances of the user input occurring during the gameplay; determining a game context in which the instances of the user input occur; analyzing the determined game context, and adjusting the calibration settings based on the analysis of the determined game context.


