Dynamic Gamification Platform Using Statistical Models

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gamification systems fail to consistently motivate and produce predictable, reliable activity that engages participants effectively, often focusing on graphical interfaces and competitive formats rather than real-world applications, which limits their ability to drive meaningful, measurable outcomes in real-life scenarios.

Innovation Solution

A dynamic gamification platform that uses statistical models associated with real-life situations, allowing players and moderators to modify parameters and trigger changes across related models, determining outcomes, thereby applying game design principles to real-world scenarios without requiring costly modifications to existing systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gamification systems use computer graphics and competitive game formats to create deep engagement, then user engagement is improved, but the system becomes less applicable to real-world scenarios and loses reliability in driving measurable outcomes

Engineering Contradiction:
Improveuser engagementVSAvoidreal-world applicability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent extracts the core gamification mechanics (points, badges, leaderboards, challenges) from traditional game environments and applies them to real-world scenarios through statistical models. This allows gamification to be implemented in non-game contexts without requiring graphical interfaces or competitive formats, thereby maintaining real-world applicability while preserving engagement mechanisms.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent replaces traditional game mechanics (graphical interfaces, artificial intelligence, competitive storylines) with statistical models that simulate real-world scenarios. This substitution allows the system to drive meaningful real-world activity without relying on virtual game elements, improving both reliability and real-world applicability.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If gamification systems modify existing applications to include game features, then engagement is enhanced, but the cost and complexity of implementation increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem modification complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces statistical models as an intermediary layer between users and real-world scenarios. These models serve as a bridge that applies gamification principles without requiring modification of existing applications or systems, thereby reducing implementation complexity while maintaining engagement effectiveness.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a universal gamification framework based on statistical models that can be applied to any real-world scenario without requiring scenario-specific modifications. This multi-functional approach allows the same core mechanism to engage users across diverse contexts, reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If gamification systems focus on competitive formats and well-defined player objectives, then engagement is deepened, but the system produces less predictable and reliable activity patterns

Engineering Contradiction:
Improveuser engagementVSAvoidactivity predictability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent implements feedback mechanisms through statistical models that track and analyze user interactions with real-world scenarios. The models provide continuous feedback on activity patterns, allowing the system to adjust and predict future behavior, thereby improving reliability and predictability while maintaining engagement through gamification elements.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent employs dynamic statistical models that adapt to user behavior and scenario conditions in real-time. This dynamic approach allows the system to maintain predictable and reliable activity patterns by continuously adjusting to user responses, rather than relying on fixed competitive formats that produce variable outcomes.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10095796B2Method system and computer readable medium for dynamic gamification over a network
Publication Date: 2018.10.09 INFOSYS LTD
  • US10095796B2 patent drawing
  • US10095796B2 patent drawing
  • US10095796B2 patent drawing

AI summary

The present invention describes a method of dynamic gamification over a network and comprises of the steps of creating a network of statistical models associated with a real life situation by using a processor, modifying a predefined parameter of a first statistical model by either a player or a moderator which triggers a modification subsequently in the other statistical models related to the first statistical model and deciding an outcome of the gamification in response to the modification of the first and the other statistical models.