Dynamic Gaming Continuations via Trigger Conditions

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Solution Overview

Problem

Existing gaming systems lack alternatives to maintain or increase player enjoyment, as feature games often become repetitive and do not provide sufficient variety or dynamic continuation options.

Innovation Solution

A method and system that initiate play, conduct feature games, and offer multiple alternative continuations based on trigger conditions, allowing players to access additional game events or modify gameplay through further triggers, with options determined by player selection or game rules, enhancing gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a feature game is conducted with fixed continuation options, then the game structure is simple, but player engagement and enjoyment are reduced due to repetitiveness

Engineering Contradiction:
Improvegameplay continuation varietyVSAvoidfeature game structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic continuation options where the available gameplay paths change based on real-time game state conditions. The system transitions from a static, fixed continuation structure to a dynamic one where trigger conditions during the feature game determine which continuations are available, thereby increasing adaptability without requiring complex pre-programmed scenarios for every possible state.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of continuation availability based on game state parameters. Different continuations are activated or deactivated depending on conditions such as the number of designated symbols displayed, current game events awarded, or other state variables, allowing the system to adapt gameplay options to current circumstances without fundamentally redesigning the game structure.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple alternative continuations are provided based on trigger conditions, then player engagement is enhanced, but the complexity of determining and managing continuations increases

Engineering Contradiction:
Improvecontinuation optionsVSAvoidcontinuation determination logic
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses parameter changes in trigger conditions to manage continuation complexity. By basing continuation availability on clear, measurable parameters such as the number of designated symbols displayed or specific game events completed, the system can offer multiple continuations while maintaining straightforward determination logic that doesn't require complex decision trees or ambiguous evaluation criteria.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The game state itself serves to determine continuation options through self-evaluating trigger conditions. The system automatically assesses whether continuations are available by checking current game parameters (e.g., symbol counts, event progress), eliminating the need for complex external decision-making mechanisms or manual configuration of continuation paths.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If the system offers player selection of continuations, then player autonomy and enjoyment increase, but the system requires additional mechanisms to present and process selections

Engineering Contradiction:
Improveplayer choice capabilityVSAvoidselection interface and processing
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system uses the game state itself as the selection interface, eliminating the need for separate presentation mechanisms. Players interact with the game by naturally progressing through events and triggering conditions, and the system automatically determines available continuations based on current state parameters, making the selection process intuitive and requiring minimal additional interface complexity.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The continuation selection process is segmented into discrete, condition-based options rather than requiring a unified complex interface. Each continuation is presented as a distinct option activated by specific trigger conditions, allowing players to make choices through simple interactions with the game state itself rather than navigating complex menus or interfaces.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9147308B2Method of gaming, a game controller and a gaming system
Publication Date: 2015.09.29 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9147308B2 patent drawing
  • US9147308B2 patent drawing
  • US9147308B2 patent drawing

AI summary

In one example, there is provided a method of gaming comprising initiating play, conducting a feature game in response to a feature trigger condition being met, providing at least two alternative continuations which may be accessed if a further trigger condition is met during the feature game, determining which of the alternative continuations to apply upon the further trigger condition being met, and continuing play with the determined continuation.