Dynamic Gaming Display Rows for Slot Machine Pay Line Expansion

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Solution Overview

Problem

Modern gaming machines need to provide an engaging and evolving gaming experience to attract and retain players, while improving functionality, but existing technologies struggle to dynamically enhance the game environment and symbol display effectively.

Innovation Solution

A gaming machine with an operation unit, display unit, and control unit that randomly establishes symbols for each game instance and automatically adds new rows of cells to the display before subsequent instances, enhancing the game dynamics and player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number of rows of cells is increased dynamically, then the number of pay lines and potential winning combinations increases, but the device complexity increases

Engineering Contradiction:
Improvenumber of pay linesVSAvoiddisplay structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the number of rows of cells variable rather than fixed. The display unit dynamically adjusts the number of rows based on game requirements, allowing the system to adapt between different game configurations (e.g., 3-row and 5-row grids) without requiring separate physical display structures for each configuration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent extends the traditional 2D slot machine grid by adding a dynamic dimension to the number of rows. Instead of a fixed 3x5 or 5x3 grid, the system can configure the grid dimensions based on the game instance, effectively adding flexibility in the vertical dimension while maintaining the horizontal structure.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If new rows of cells are added automatically, then the game becomes more engaging and dynamic, but the control complexity increases

Engineering Contradiction:
Improvegame dynamicsVSAvoidcontrol logic
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control unit is pre-programmed with the logic to automatically add new rows of cells before subsequent game instances. This preliminary action eliminates the need for manual intervention or complex real-time decision-making during gameplay, as the system proactively prepares the display configuration in advance based on predetermined game rules.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system performs self-service by automatically managing its own configuration changes. The control unit autonomously determines when to add new rows and manages the display updates without requiring external intervention, simplifying the overall control architecture despite the dynamic behavior.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the display unit is reconfigured for each game instance, then player engagement improves, but the time required for setup increases

Engineering Contradiction:
Improvegame configurationVSAvoidsetup time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The control unit performs preliminary configuration actions by pre-calculating and preparing the display layout before the game instance begins. This allows the system to transition between different game configurations efficiently, as the structural changes are prepared in advance rather than being implemented in real-time during gameplay.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11238690B2Gaming machine, control method for machine, and program for gaming machine
Publication Date: 2022.02.01 KONAMI GAMING INC
  • US11238690B2 patent drawing
  • US11238690B2 patent drawing
  • US11238690B2 patent drawing

AI summary

A gaming machine that provides an operation unit, a display unit, and a control unit. The operation unit is configured to receive an operation of the player. The display unit is operably coupled to the operation unit and is configured to display a plurality of cells. The plurality of cells is arranged in a plurality of rows and columns. The control unit is operably coupled to the operation unit and the display unit and, for each instance of the game, randomly establishes a symbol to be displayed within each of the plurality of cells. The control unit is further configured to provide a first instance of the game and to display the symbols established for the first instance of the game in the respective cells, and to automatically add a new row of cells to the display unit prior to each subsequent instance of the game.