Dynamic Gaming Interface Adaptation for Player Count

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Solution Overview

Problem

Traditional gaming devices lack dynamic user interface adjustments for single or multi-player modes, resulting in a static experience that fails to optimize the gaming experience for varying numbers of players, and do not differentiate between players and spectators, leading to suboptimal gameplay conditions.

Innovation Solution

Integration of player-detecting sensors to dynamically modify game rules and user interface elements based on the number of players detected, allowing for optimized gameplay experiences by adjusting game outcomes, graphics, and user input options in real-time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gaming device uses a static user interface and game rules for all players, then the device complexity is reduced and ease of manufacture is improved, but the adaptability to different player configurations deteriorates

Engineering Contradiction:
Improveadaptability to player configurationVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming device dynamically adjusts the user interface and game rules based on the detected number of players. The system transitions from a static configuration to a dynamic one where interface elements, game outcomes, and rules are modified in real-time according to player presence, resolving the contradiction between adaptability and complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes operational parameters such as game rules, interface display configurations, and outcome generation based on the detected player count. This allows the same hardware to serve multiple player configurations by varying software parameters rather than requiring separate hardware for each mode

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the gaming device provides a standardized gameplay experience for all users, then the ease of operation is improved, but the ability to optimize gameplay conditions for different player scenarios deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidoptimization for player scenarios
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The gaming device automatically detects the number of players and self-adjusts the interface and game rules without requiring manual configuration. This maintains ease of operation while achieving optimization, as the system serves itself by adapting to the detected player scenario

Inventive Principle:
Principle #25Self-service

3Measurement precision

If the gaming device does not differentiate between players and spectators, then the device complexity is reduced, but the measurement precision of player presence and activity deteriorates

Engineering Contradiction:
Improvedetection of player presenceVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent replaces manual player identification with automated sensor-based detection systems. Optical sensors, cameras, or other detection mechanisms automatically identify player presence and distinguish active players from spectators, achieving precise measurement without complex manual procedures

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12056979B2Dynamic wagering features based on number of active players
Publication Date: 2024.08.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US12056979B2 patent drawing
  • US12056979B2 patent drawing
  • US12056979B2 patent drawing

AI summary

The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.