Dynamic Gaming Library for Casino Floor Space Optimization
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Solution Overview
Problem
Current gaming systems are inflexible and cannot be dynamically configured according to players' preferences or casino operators' wishes, limiting the variety of game options available and requiring guesswork in game selection and distribution.
Innovation Solution
The Dynamic Gaming Library allows casino operators and players to create new games on-the-fly by combining pre-certified software components for attributes like theme, denomination, volatility, and RTP, enabling dynamic game creation and customization without recertification, using a casino operator interface and player interface to configure and play new games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional gaming systems are used with fixed game configurations, then regulatory compliance is maintained, but game variety and player customization are limited
Solution Approach 1:
The game system is segmented into separate certified components (game engine, graphics, audio, betting logic) that can be independently configured and combined. This allows the casino operator to mix and match pre-certified components to create numerous game variations without recertification, resolving the contradiction between game variety and regulatory compliance.
Solution Approach 2:
The system transitions from static fixed game configurations to dynamic configurable games. The gaming machine allows runtime selection and combination of game attributes (themes, denominations, paylines, bonus features) from pre-certified libraries, enabling adaptive game creation while maintaining regulatory compliance through component-level certification.
2Adaptability or versatility
If more game options are provided to players, then player satisfaction increases, but the physical space required on casino floor increases
Solution Approach 1:
A single gaming machine is designed to perform multiple game functions by loading different combinations of pre-certified software components. The machine can dynamically switch between numerous game variations (different themes, denominations, feature sets) without requiring additional physical machines, thereby providing extensive game options within limited floor space.
Solution Approach 2:
Instead of deploying multiple physical copies of different gaming machines, the system uses virtual copying through software component assembly. Pre-certified game components are stored in libraries and dynamically instantiated on demand, allowing unlimited game variations to be provided through a single physical machine footprint.
3Loss of time
If casino operators pre-configure games based on player preferences, then setup time is reduced, but accuracy in matching player preferences decreases
Solution Approach 1:
Players directly configure their own game experience by selecting desired attributes (themes, denominations, volatility, features) from available options. The system provides self-service game customization where players themselves make the configuration decisions, eliminating the need for operators to guess preferences and ensuring accurate preference matching while maintaining quick setup.
Solution Approach 2:
The system provides immediate feedback to players about their game configuration choices, showing exactly what game attributes will be active before gameplay begins. This real-time feedback loop allows players to precisely control their experience without relying on operator interpretation, resolving the contradiction between quick setup and preference accuracy.
Data Source
AI summary
A method for casino operators and/or players to instantly “create” new games without requiring recertification by a gaming laboratory. New games are created on the fly by making combinations of game attributes including but not limited to theme, denomination, volatility, RTP. Game attributes are associated to pre-certified software components that are then dynamically linked to instantly offer a new game. Having players dynamically create games according to their preference totally removes the game operator's risk to compose menus of available games that players will not play.


