Dynamic Gaming Reward Rate Adjustment Based on Occupancy

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Solution Overview

Problem

Gaming establishments face challenges in dynamically adjusting reward rates for players based on real-time occupancy levels, leading to inefficient use of resources and unsatisfactory player experiences during varying periods of activity.

Innovation Solution

A system that utilizes a processor and memory device to determine a benefit accrual rate based on gaming establishment occupancy, modifying it in response to changes, thereby associating different reward rates with player activities to incentivize participation during off-peak times.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a fixed benefit accrual rate is used regardless of occupancy, then the system is simple to operate, but resource utilization is inefficient during varying periods of activity

Engineering Contradiction:
Improveresource utilizationVSAvoidbenefit accrual rate adjustment
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The benefit accrual rate is transformed from a static fixed value to a dynamic variable that automatically adjusts based on real-time occupancy levels. The system continuously monitors occupancy and modifies the accrual rate accordingly, enabling the system to adapt to varying activity periods without manual intervention, thus improving resource utilization while maintaining ease of operation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback mechanism where occupancy data is continuously collected and fed back to the benefit accrual rate determination process. This closed-loop control allows the system to automatically respond to occupancy changes by adjusting the accrual rate, resolving the contradiction between operational simplicity and resource utilization efficiency.

Inventive Principle:
Principle #23Feedback

2Productivity

If the benefit accrual rate is dynamically adjusted based on occupancy, then resource utilization is optimized, but the system complexity increases

Engineering Contradiction:
Improveresource utilizationVSAvoidoccupancy monitoring and rate modification system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The gaming establishment's existing occupancy monitoring system is made multi-functional by adding the capability to use occupancy data for benefit accrual rate determination. This eliminates the need for a separate dedicated monitoring system, reducing overall complexity while achieving optimized resource utilization through dynamic rate adjustment.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs self-adjustment of the benefit accrual rate based on occupancy data without requiring external intervention or complex manual configuration. The automated determination and modification processes enable the system to optimize resource utilization independently, minimizing the operational burden and system complexity.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If higher rewards are offered during low occupancy periods, then player engagement increases, but the cost to the establishment increases

Engineering Contradiction:
Improveplayer engagement responsivenessVSAvoidreward cost
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The benefit accrual rate dynamically responds to occupancy conditions, automatically increasing during low occupancy periods to enhance player engagement and decreasing during high occupancy periods to control costs. This dynamic adjustment ensures the establishment pays higher rewards only when necessary to stimulate activity, optimizing the balance between player engagement and cost management.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the benefit accrual rate parameter based on occupancy levels, allowing flexible adjustment of reward costs according to actual establishment conditions. This parameter-based control enables the establishment to adapt reward structures to match occupancy patterns, improving player engagement during slow periods while minimizing unnecessary expenditure during busy periods.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11699330B2System and method for managing gaming establishment benefit accumulations
Publication Date: 2023.07.11 INTERNATIONAL GAME TECHNOLOGY INC
  • US11699330B2 patent drawing
  • US11699330B2 patent drawing
  • US11699330B2 patent drawing

AI summary

Systems and methods which dynamically modify a rate of accruing gaming establishment points based on a gaming establishment occupancy.