Dynamic Gaming System Symbol Accumulation Sequences
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Solution Overview
Problem
Existing gaming systems lack a mechanism to dynamically adjust game sequences and award determinations based on accumulated designated symbols, leading to reduced player engagement and volatility.
Innovation Solution
A gaming system that includes a processor and memory device executing instructions to display multiple game sequences, accumulate designated symbols, and dynamically select games based on symbol accumulation, triggering secondary game sequences and adjusting awards accordingly.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the gaming system uses fixed game sequences and award determinations, then the system operation is simple, but player engagement and volatility are reduced
Solution Approach 1:
The patent implements dynamic game sequences where the system transitions between different game modes (primary game, first accumulation game, second accumulation game, bonus game) based on accumulated designated symbols. The game sequence is no longer fixed but adapts dynamically based on symbol accumulation thresholds, resolving the contradiction between adaptability and complexity by introducing state-based transitions rather than random or static sequencing
Solution Approach 2:
The system changes operational parameters based on the quantity of accumulated designated symbols. When specific thresholds are reached (e.g., 7 designated symbols), the system transitions to different game modes with different rules and award structures. This parameter-based state machine approach enables adaptability while maintaining manageable system complexity through clear transition criteria
2Adaptability or versatility
If the gaming system provides standard awards without symbol accumulation, then the award structure is simple, but player anticipation and engagement are reduced
Solution Approach 1:
The system performs preliminary accumulation of designated symbols during primary game plays before transitioning to accumulation games or bonus rounds. This preliminary action phase builds anticipation and determines future award potential, allowing the system to provide standardized awards during base games while reserving adaptive award structures for triggered events, thus balancing simplicity and engagement
Solution Approach 2:
The system implements feedback loops where accumulated designated symbols directly influence subsequent game sequences and award determinations. The accumulation count serves as feedback that triggers specific game modes and modifies award structures, creating a responsive system that adapts to player performance while maintaining clear causal relationships that manage complexity
3Productivity
If the gaming system accumulates designated symbols across multiple games, then player engagement increases, but the tracking and management complexity increases
Solution Approach 1:
The designated symbols serve multiple functions: they act as game outcomes in primary games, serve as accumulation tokens for triggering accumulation games, and function as triggers for bonus games. This multi-functionality reduces the need for separate tracking systems for different game elements, as the same symbol type fulfills multiple roles across different game modes, thereby increasing engagement while managing tracking complexity
Solution Approach 2:
The designated symbols act as intermediaries between primary game plays and bonus events. Rather than directly linking primary game outcomes to bonus triggers, the system uses accumulated designated symbols as an intermediary layer that smooths the transition and provides clear, trackable milestones. This intermediary mechanism simplifies tracking by focusing on a single symbol type and count rather than multiple independent tracking systems
Data Source
AI summary
In various embodiments, the present disclosure relates generally to gaming systems and methods that provide a first game sequence including an accumulation of designated symbols during a plurality of sequential plays of one or more of a plurality of different games of the first game sequence. In various embodiments, the gaming system determines which of the plurality of different games are employed for each play of a game of the first game sequence based on the quantity of accumulated symbols for that first game sequence prior to the start of that game play.


