Dynamic Gaming System Symbol Accumulation Sequences

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Solution Overview

Problem

Existing gaming systems lack a mechanism to dynamically adjust game sequences and award determinations based on accumulated designated symbols, leading to reduced player engagement and volatility.

Innovation Solution

A gaming system that includes a processor and memory device executing instructions to display multiple game sequences, accumulate designated symbols, and dynamically select games based on symbol accumulation, triggering secondary game sequences and adjusting awards accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gaming system uses fixed game sequences and award determinations, then the system operation is simple, but player engagement and volatility are reduced

Engineering Contradiction:
Improvegame sequence adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic game sequences where the system transitions between different game modes (primary game, first accumulation game, second accumulation game, bonus game) based on accumulated designated symbols. The game sequence is no longer fixed but adapts dynamically based on symbol accumulation thresholds, resolving the contradiction between adaptability and complexity by introducing state-based transitions rather than random or static sequencing

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes operational parameters based on the quantity of accumulated designated symbols. When specific thresholds are reached (e.g., 7 designated symbols), the system transitions to different game modes with different rules and award structures. This parameter-based state machine approach enables adaptability while maintaining manageable system complexity through clear transition criteria

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the gaming system provides standard awards without symbol accumulation, then the award structure is simple, but player anticipation and engagement are reduced

Engineering Contradiction:
Improveaward structure adaptabilityVSAvoidaward determination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary accumulation of designated symbols during primary game plays before transitioning to accumulation games or bonus rounds. This preliminary action phase builds anticipation and determines future award potential, allowing the system to provide standardized awards during base games while reserving adaptive award structures for triggered events, thus balancing simplicity and engagement

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback loops where accumulated designated symbols directly influence subsequent game sequences and award determinations. The accumulation count serves as feedback that triggers specific game modes and modifies award structures, creating a responsive system that adapts to player performance while maintaining clear causal relationships that manage complexity

Inventive Principle:
Principle #23Feedback

3Productivity

If the gaming system accumulates designated symbols across multiple games, then player engagement increases, but the tracking and management complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsymbol accumulation tracking
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The designated symbols serve multiple functions: they act as game outcomes in primary games, serve as accumulation tokens for triggering accumulation games, and function as triggers for bonus games. This multi-functionality reduces the need for separate tracking systems for different game elements, as the same symbol type fulfills multiple roles across different game modes, thereby increasing engagement while managing tracking complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The designated symbols act as intermediaries between primary game plays and bonus events. Rather than directly linking primary game outcomes to bonus triggers, the system uses accumulated designated symbols as an intermediary layer that smooths the transition and provides clear, trackable milestones. This intermediary mechanism simplifies tracking by focusing on a single symbol type and count rather than multiple independent tracking systems

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250148881A1Gaming system and method providing multi-function symbol accumulation sequences
Publication Date: 2025.05.08 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250148881A1 patent drawing
  • US20250148881A1 patent drawing
  • US20250148881A1 patent drawing

AI summary

In various embodiments, the present disclosure relates generally to gaming systems and methods that provide a first game sequence including an accumulation of designated symbols during a plurality of sequential plays of one or more of a plurality of different games of the first game sequence. In various embodiments, the gaming system determines which of the plurality of different games are employed for each play of a game of the first game sequence based on the quantity of accumulated symbols for that first game sequence prior to the start of that game play.