Dynamic Gaming Symbol Allocation via Border Shifting
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Solution Overview
Problem
Electronic gaming systems lack alternatives to maintain or increase player enjoyment, as they rely on traditional symbol display and evaluation methods that do not provide sufficient variety or excitement.
Innovation Solution
An electronic gaming method and system that divides symbol display positions between two gaming instances by a border, allowing for dynamic reallocation of symbol positions based on a border change condition, which can result in one instance gaining or losing positions, thereby changing the border and potentially creating winning symbol combinations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional symbol display and evaluation methods are used, then the gaming system operates simply, but player enjoyment decreases due to lack of variety and excitement
Solution Approach 1:
The display area is segmented into multiple evaluation areas, each capable of being allocated to different gaming instances. This segmentation allows the system to provide varied gaming experiences by evaluating symbols in different contexts and configurations, thereby increasing adaptability without requiring entirely separate systems for each game type.
Solution Approach 2:
The allocation of symbol display positions between gaming instances is dynamic rather than fixed. The system can adjust and reallocate symbol positions during gameplay based on border change conditions, allowing the gaming experience to adapt and evolve, thereby maintaining player engagement and enjoyment.
2Reliability
If symbol positions are fixed between gaming instances, then the system is simple to operate, but winning opportunities are limited
Solution Approach 1:
The symbol display position allocation is made dynamic through border change conditions. When these conditions are met, the system automatically adjusts the allocation of symbol positions between gaming instances, increasing winning opportunities without requiring manual intervention or complex player decisions, thus maintaining ease of operation.
Solution Approach 2:
The system incorporates feedback mechanisms where the outcome of symbol evaluations and border change conditions trigger reallocations of symbol positions. This feedback loop continuously optimizes the allocation to maximize winning opportunities while the system automatically manages the complexity of adjustments.
3Adaptability or versatility
If the same symbol set is used for both gaming instances, then the system is simple to manage, but player engagement decreases due to lack of variety
Solution Approach 1:
A single symbol set is designed to serve multiple gaming instances with different themes and evaluation criteria. The same symbols can represent different meanings or values in different gaming contexts, allowing the system to provide variety and adaptability without requiring separate symbol sets for each game instance.
Solution Approach 2:
The system changes parameters such as symbol weighting, evaluation criteria, and allocation rules rather than changing the actual symbol set. This allows different gaming instances to use the same symbols but with different interpretive parameters, providing variety while simplifying symbol management.
Data Source
AI summary
An electronic method of gaming in a gaming system. The method comprises displaying, on a display, an evaluation area comprising a plurality of columns of symbol display positions divided between first and second gaming instances by a border such that symbol display positions on one side of the border are allocated to the first game instance and symbol display positions on the other side of the border are allocated to the second game instance; upon a border change condition being met, adjusting, using a game controller, the allocation of symbol positions between the first game instance and the second game instance so that the border between the first and second game instances changes; and determining, using the game controller, whether to make an award in respect of at least one of the first and second game instances based on symbols displayed at the symbol positions after the border changes.


