Dynamic Gaming Symbol Allocation via Border Shifting

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Solution Overview

Problem

Electronic gaming systems lack alternatives to maintain or increase player enjoyment, as they rely on traditional symbol display and evaluation methods that do not provide sufficient variety or excitement.

Innovation Solution

An electronic gaming method and system that divides symbol display positions between two gaming instances by a border, allowing for dynamic reallocation of symbol positions based on a border change condition, which can result in one instance gaining or losing positions, thereby changing the border and potentially creating winning symbol combinations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional symbol display and evaluation methods are used, then the gaming system operates simply, but player enjoyment decreases due to lack of variety and excitement

Engineering Contradiction:
Improvegaming experience varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display area is segmented into multiple evaluation areas, each capable of being allocated to different gaming instances. This segmentation allows the system to provide varied gaming experiences by evaluating symbols in different contexts and configurations, thereby increasing adaptability without requiring entirely separate systems for each game type.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The allocation of symbol display positions between gaming instances is dynamic rather than fixed. The system can adjust and reallocate symbol positions during gameplay based on border change conditions, allowing the gaming experience to adapt and evolve, thereby maintaining player engagement and enjoyment.

Inventive Principle:
Principle #15Dynamics

2Reliability

If symbol positions are fixed between gaming instances, then the system is simple to operate, but winning opportunities are limited

Engineering Contradiction:
Improvewinning outcome probabilityVSAvoidsymbol allocation flexibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The symbol display position allocation is made dynamic through border change conditions. When these conditions are met, the system automatically adjusts the allocation of symbol positions between gaming instances, increasing winning opportunities without requiring manual intervention or complex player decisions, thus maintaining ease of operation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where the outcome of symbol evaluations and border change conditions trigger reallocations of symbol positions. This feedback loop continuously optimizes the allocation to maximize winning opportunities while the system automatically manages the complexity of adjustments.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the same symbol set is used for both gaming instances, then the system is simple to manage, but player engagement decreases due to lack of variety

Engineering Contradiction:
Improvesymbol set varietyVSAvoidsymbol management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A single symbol set is designed to serve multiple gaming instances with different themes and evaluation criteria. The same symbols can represent different meanings or values in different gaming contexts, allowing the system to provide variety and adaptability without requiring separate symbol sets for each game instance.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes parameters such as symbol weighting, evaluation criteria, and allocation rules rather than changing the actual symbol set. This allows different gaming instances to use the same symbols but with different interpretive parameters, providing variety while simplifying symbol management.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9953483B2Method of gaming, a gaming system and a game controller
Publication Date: 2018.04.24 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9953483B2 patent drawing
  • US9953483B2 patent drawing
  • US9953483B2 patent drawing

AI summary

An electronic method of gaming in a gaming system. The method comprises displaying, on a display, an evaluation area comprising a plurality of columns of symbol display positions divided between first and second gaming instances by a border such that symbol display positions on one side of the border are allocated to the first game instance and symbol display positions on the other side of the border are allocated to the second game instance; upon a border change condition being met, adjusting, using a game controller, the allocation of symbol positions between the first game instance and the second game instance so that the border between the first and second game instances changes; and determining, using the game controller, whether to make an award in respect of at least one of the first and second game instances based on symbols displayed at the symbol positions after the border changes.