Dynamic Gift Object Algorithm for Personalized Redemption

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Solution Overview

Problem

Current gift-giving platforms often result in recipients receiving unwanted or outdated gift options due to limited knowledge of the recipient's preferences at the time of purchase, leading to a negative customer experience.

Innovation Solution

A computer-implemented method that generates a dynamically defined gift object with an undefined set of options, which is updated based on the recipient's interactions and preferences through predictive models, allowing for category or bundled gift selections and minimizing information solicitation from the recipient or purchaser.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If gift options are predetermined at the time of purchase, then the gift selection process is simple and quick, but the gift options may be unwanted or outdated by the time of redemption

Engineering Contradiction:
Improvegift selection process timeVSAvoidgift relevance to recipient preferences
Core Design Contradiction:
Loss of timeVSReliability

Solution Approach 1:

The gift object transitions from a static predetermined state to a dynamic state where options are generated and updated based on recipient interactions. The system dynamically creates gift selection options when the recipient redeems the gift, ensuring the options are current and relevant to the recipient's actual preferences at the time of redemption.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary actions by collecting recipient interaction data and training the gift selection algorithm in advance, so that when the gift is redeemed, the algorithm is already prepared to generate relevant options quickly without requiring extensive information gathering at the moment of redemption.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If the system collects detailed information from the recipient to personalize gifts, then the gift options become more tailored to preferences, but the information solicitation burden increases

Engineering Contradiction:
Improvegift personalization to recipient preferencesVSAvoidinformation solicitation process
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The recipient indirectly provides preference information through their natural interactions with the platform (browsing behavior, search queries, saved items) rather than explicitly answering survey questions. The system automatically captures and processes this interaction data to train the algorithm, eliminating the need for direct information solicitation from the recipient.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system uses recipient interaction data as feedback to continuously train and improve the gift selection algorithm. This feedback loop allows the system to learn recipient preferences over time and generate increasingly accurate personalized gift options without requiring additional information collection efforts.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the system provides a wide variety of gift options, then the recipient has more choices, but the complexity of the gift selection interface increases

Engineering Contradiction:
Improvegift option varietyVSAvoidgift selection interface usability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system segments the vast array of available gifts into curated categories and themes based on recipient preferences and interaction data. Instead of presenting all possible gifts at once, the algorithm organizes options into logical groups, making the interface manageable while still providing diverse choices tailored to the recipient's interests.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system generates a comprehensive set of potential gift options beyond what might traditionally be offered, then uses the algorithm to filter and prioritize the most relevant ones. This approach ensures sufficient variety is available while the algorithmic filtering prevents overwhelming the recipient with excessive choices.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20230360107A1Systems and methods for dynamically definable gift objects
Publication Date: 2023.11.09 SYNCHRONY BANK
  • US20230360107A1 patent drawing
  • US20230360107A1 patent drawing
  • US20230360107A1 patent drawing

AI summary

Systems and methods for generating dynamically definable gift objects are provided. A gift service may train a gift object algorithm and a gift selection algorithm using sample datasets. A gift request may be received and the gift service may generate a gift object with an undefined set of gift object using the gift object algorithm. A redemption request may be received and the gift service may generate a custom set of gift selection options using the gift selection algorithm in response to the redemption request. A selection from the custom set of gift selection options may be received and the gift object algorithm and the gift selection algorithm may be updated based on the redemption request, the custom set of gift selection options, and the selection.