Dynamic GUI Customization via Markov State Prediction

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Solution Overview

Problem

Existing graphical user interface (GUI) customization systems fail to accurately predict and adapt to user state transitions over time, leading to inefficient and irrelevant interface changes, as they rely on snapshot-based models that cannot effectively infer complex state changes.

Innovation Solution

Implementing a system that uses a Markov model to identify user states and a mixed model to predict state transitions, allowing for real-time customization of GUI content based on predefined probability thresholds, ensuring that the interface adapts to the user's evolving needs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If snapshot-based classifiers are used to identify user states, then general user characteristics can be recognized, but the system cannot accurately predict state transitions over time

Engineering Contradiction:
Improveuser state identification accuracyVSAvoidstate transition prediction capability
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The system transitions from static snapshot-based classification to dynamic sequential modeling using Hidden Markov Models (HMM). The HMM captures temporal dependencies and state transitions by modeling user behavior as a sequence of observations that evolve over time, allowing the system to adapt to changing user states rather than treating each snapshot in isolation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where predicted state transitions are continuously refined based on actual user interactions. The HMM learns from observed user behavior patterns and adjusts transition probabilities, creating a closed-loop system that improves prediction accuracy over time by incorporating feedback from real user state changes.

Inventive Principle:
Principle #23Feedback

2Loss of information

If steady state learning models are used to infer user characteristics from historical data, then past user behavior can be analyzed, but the system cannot predict when transitions between complex states will occur

Engineering Contradiction:
Improvehistorical data utilizationVSAvoidprediction timing accuracy
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of historical user behavior data to establish baseline transition patterns before actual state changes occur. By pre-training the HMM on historical sequences, the system prepares prediction models in advance that can quickly identify when transitions are likely to happen, reducing the time loss associated with real-time analysis.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The HMM dynamically adjusts transition probabilities based on temporal patterns in historical data, capturing how user states evolve over time. This dynamic modeling allows the system to predict not just what states users are in, but when transitions between complex states are likely to occur, addressing the timing accuracy problem.

Inventive Principle:
Principle #15Dynamics

3Ease of manufacture

If GUI customization is based on outdated user state predictions, then interface changes can be applied, but the customization becomes irrelevant and inefficient

Engineering Contradiction:
ImproveGUI customization implementationVSAvoidinterface relevance to user needs
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The system continuously monitors actual user interactions and compares them with predicted state transitions, using this feedback to refine future predictions. This ensures that GUI customizations are based on accurate, up-to-date understanding of user needs rather than outdated predictions, maintaining interface relevance while enabling automated customization.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system prepares multiple pre-defined GUI configurations corresponding to different user states and transitions them proactively based on predicted state changes. By anticipating user needs before actual state changes occur, the system applies relevant customizations in advance rather than reacting to outdated information, improving both ease of operation and interface relevance.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20230359891A1Systems and methods for altering user interfaces using predicted user activity
Publication Date: 2023.11.09 WALMART APOLLO LLC
  • US20230359891A1 patent drawing
  • US20230359891A1 patent drawing
  • US20230359891A1 patent drawing

AI summary

A system can include one or more processors and one or more non-transitory computer-readable media storing computing instructions, that when executed on the one or more processors, cause the one or more processors to perform operations including: automatically customizing, based on a first state of a user, first content for a graphical user interface on an electronic device of the user; monitoring second activities of the user over a time period; identifying a second probability that the user has transitioned from the first state into a second state during the time period; determining when the second probability is above a second probability predefined threshold; and after determining the second probability to be above the second probability predefined threshold, automatically customizing, based on the second state of the user, second content for the graphical user interface on the electronic device of the user. Other embodiments are disclosed herein.