Dynamic Basketball Hoop Assembly for Confined-Space Shot Variety

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Solution Overview

Problem

Traditional basketball courts require ample space and limit participation due to fixed hoops, restricting mobility and training variety, especially for those with reduced fitness levels, and do not allow for varied shot angles within a confined area.

Innovation Solution

A dynamic basketball game system with a movable basketball hoop assembly and rotatable pole, combined with sensors and controllers to track user motion, enabling varied shot angles and interactive gameplay within a smaller space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional fixed basketball hoop is used, then the structure is simple and stable, but the space requirement is large and shooting angles are limited

Engineering Contradiction:
Improveshooting angle varietyVSAvoidcourt space
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The basketball hoop assembly is made dynamic by enabling it to rotate horizontally around a vertical axis and tilt vertically to change shooting angles. The pole assembly rotates within a channel assembly, allowing the hoop to face different directions and provide varied shooting angles without requiring a large court space.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system adds rotational and tilting dimensions to the traditionally fixed hoop structure. By introducing horizontal rotation and vertical tilting capabilities, the patent transforms a two-dimensional shooting target into a three-dimensional adjustable structure, enabling shooting from multiple angles within a confined space.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If players move extensively to chase balls in traditional basketball, then shooting practice is comprehensive, but physical fitness requirements are high

Engineering Contradiction:
Improveaccessibility for all fitness levelsVSAvoidtime chasing ball
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

Instead of requiring players to move to chase the ball, the system inverts the approach by keeping the player stationary and moving the basketball hoop assembly. The automated ball return system also inverts the traditional chase dynamic by automatically returning the ball to the shooter, eliminating the need for players to run and retrieve balls.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The system provides self-service through its automated ball return mechanism that automatically retrieves and returns the basketball to the shooter after each shot. This eliminates the need for players to manually chase and retrieve balls, allowing continuous shooting practice without physical exertion related to ball recovery.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If multiple basketball hoops are mounted in narrow lanes, then space is utilized efficiently, but shooting variety is limited to straight shots

Engineering Contradiction:
Improveshot type varietyVSAvoidnumber of hoop assemblies
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The single basketball hoop assembly is designed to perform multiple functions by rotating horizontally and tilting vertically. This multi-functional capability allows one hoop to replace multiple fixed hoops, providing straight shots, angled shots, and various difficulty levels without requiring multiple separate hoop assemblies or narrow lane configurations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250213946A1Dynamic basketball game system and method
Publication Date: 2025.07.03 JUMPSHOT INC
  • US20250213946A1 patent drawing
  • US20250213946A1 patent drawing
  • US20250213946A1 patent drawing

AI summary

A dynamic basketball game system and method, having a substantially cubical base assembly having proximal and distal ends and includes a basketball hoop assembly designed to be horizontally movable along a linear channel assembly between those proximal and the distal ends. The pole assembly may be rotatable around the center of mass of the basketball hoop assembly, the center of mass further defining a vertical axis of the basketball hoop assembly. Included in the dynamic basketball game system is a pedestal assembly proximate to the cubical base assembly at the proximal end of the cubical base assembly and in communication with at least one controller assembly, a game space disposed substantially above the combined pedestal assembly and cubical base assembly wherein optical and other sensors may determine the movements of users and balls within the games space wherein users may further interact via at least one user interface and screen.