Dynamic Icon Management for Mobile Interaction Handling

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Solution Overview

Problem

Mobile devices with limited screen real estate struggle to manage multiple interactions efficiently, such as voice calls, chats, and emails, due to space constraints, limiting the number and type of interactions an agent can handle simultaneously.

Innovation Solution

A system and method that uses dynamic icons on the mobile device screen to represent and manage interactions, with attributes like color, size, shape, orientation, and movement changing based on interaction status and Key Performance Indicators (KPIs), allowing for drag-and-drop functionality to transfer interactions, enhancing interaction management without leaving the current screen.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple interactions are managed on a mobile device screen, then the agent can handle more interactions concurrently, but the limited screen real estate restricts the number and type of interactions that can be displayed

Engineering Contradiction:
Improvenumber of interactions handledVSAvoidscreen real estate
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent segments the display into multiple functional areas: a first area for the primary interaction and a second area for secondary interactions. Icons representing secondary interactions are displayed in the second area, allowing the agent to manage multiple interactions simultaneously without overwhelming the screen space. This segmentation enables efficient multitasking while maintaining screen organization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent utilizes spatial arrangement and visual hierarchy to organize interactions across different display zones. By positioning icons in a second area and using visual attributes like color, size, and position to indicate priority and status, the system effectively adds dimensional organization to the limited two-dimensional screen space, enabling more interactions to be managed concurrently.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If dynamic icons with multiple attributes are used to represent interactions, then the visual representation of interaction status and priority is improved, but the device complexity increases

Engineering Contradiction:
Improveinteraction status visibilityVSAvoidinterface complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent uses color as a visual attribute of icons to indicate interaction status and priority. Different colors represent different states (e.g., active, pending, completed) or priority levels, allowing agents to quickly assess interaction status at a glance. This color-coding system provides rich information communication without requiring complex visual elements.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent modifies icon parameters such as size, position, and visual attributes dynamically based on interaction status and priority. High-priority interactions may be represented by larger or more prominently positioned icons, while status changes are reflected through attribute modifications. This parameter-based approach provides intuitive status communication while maintaining a relatively simple icon structure.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10222933B2System and method for managing multiple interactions
Publication Date: 2019.03.05 GENESYS CLOUD SERVICES INC
  • US10222933B2 patent drawing
  • US10222933B2 patent drawing
  • US10222933B2 patent drawing

AI summary

A system for managing interactions includes: a processor; and a memory, wherein the memory stores instructions that, when executed by the processor, cause the processor to: identify first and second interactions by a user device, each of the first and second interactions being configured to alternately occupy a first area of a display screen of the user device; display an icon on the first area, the icon representing the second interaction, wherein attributes of the icon correspond to attributes of the second interaction; and modify the attributes of the icon based on a status of the second interaction.