Dynamic Destination Icon Resizing for Navigation Spontaneity

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Solution Overview

Problem

Current navigation systems in motor vehicles overwhelm users with excessive data, leading to decision fatigue and distracted driving, as they lack intuitive methods for destination selection that account for user preferences and spontaneity.

Innovation Solution

A destination selection system utilizing a human-machine interface with a controller and positioning system, which includes programmatic logic for displaying and resizing icons based on user inputs, preferences, and real-time data, offering keyword and randomization functions to streamline destination choices and highlight relevant points of interest.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If comprehensive destination data is displayed to users, then information completeness is improved, but user cognitive load increases leading to decision fatigue

Engineering Contradiction:
Improveinformation completenessVSAvoiduser cognitive load
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system extracts and highlights only the most relevant destination options based on user preferences, vehicle capabilities, and contextual factors, separating critical information from comprehensive data to reduce cognitive load while maintaining information availability

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Different levels of information detail are provided for different destinations based on their relevance scores, with high-priority destinations receiving more prominent display and detailed information, while lower-priority destinations receive condensed information

Inventive Principle:
Principle #3Local quality

2Ease of operation

If traditional keyword-based destination selection is used, then user control is improved, but spontaneity and travel interest decrease

Engineering Contradiction:
Improveuser controlVSAvoidtravel spontaneity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system dynamically switches between keyword-based selection and randomized recommendation modes, allowing users to control the level of spontaneity in their travel planning based on current context and preferences

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system automatically generates personalized destination recommendations by analyzing user preferences, vehicle capabilities, and contextual factors without requiring explicit user input, enabling spontaneous travel decisions

Inventive Principle:
Principle #25Self-service

3Device complexity

If static icon display is used, then system simplicity is improved, but real-time destination relevance indication decreases

Engineering Contradiction:
Improvesystem simplicityVSAvoiddestination relevance indication
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

Destination icons dynamically change size, color, and position based on their relevance scores and real-time contextual factors, providing intuitive visual feedback about destination priority without requiring complex interface elements

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses color variations and visual highlighting to indicate destination relevance and urgency, with more relevant destinations displayed in more prominent colors and positions

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS10768010B2System and method for trip randomization and gamification
Publication Date: 2020.09.08 GM GLOBAL TECHNOLOGY OPERATIONS LLC
  • US10768010B2 patent drawing
  • US10768010B2 patent drawing
  • US10768010B2 patent drawing

AI summary

A destination selection system for determining travel destinations includes a human-machine interface (HMI); a positioning system in communication with the HMI; a controller in communication with the HMI and the positioning system, the controller having a processor, and a memory, the processor executing programmatic logic stored in the memory. The programmatic logic includes a first logic to display an icon on the HMI based on position data received from the positioning system; and a second logic for sizing the icon based on at least one of the position data and one or more additional factors, and in response to at least one of the position data and one or more additional factors actively and continuously resizing the icon.