Dynamic Image Display via Pre-rendered Frame Sequences

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current methods for displaying dynamic wallpapers on terminals, which involve three-dimensional rendering, consume significant power due to the need for extensive processing and storage resources.

Innovation Solution

A method that utilizes a video file to display a dynamic image by obtaining and decoding image frame data based on preset factors such as time or orientation, reducing the reliance on CPU or GPU processing and thereby lowering power consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If three-dimensional rendering is performed by CPU or GPU to display dynamic wallpaper, then dynamic display effect is achieved, but power consumption increases

Engineering Contradiction:
Improvedynamic display effectVSAvoidpower consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The patent uses pre-rendered two-dimensional image sequences that copy the visual appearance of three-dimensional rendered images, but stores them as flat image data rather than performing actual three-dimensional rendering in real-time. This eliminates the need for continuous CPU/GPU computation while maintaining the dynamic visual effect.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent performs the computationally intensive three-dimensional rendering work in advance during image sequence generation, creating pre-rendered image sequences that can be directly displayed without real-time processing. This transfers the computational burden from runtime (high power consumption) to offline preparation (low power consumption).

Inventive Principle:
Principle #10Preliminary action

2Illumination intensity

If three-dimensional modeling and rendering are performed in advance to create dynamic wallpaper, then model file and material information are imported into terminal, but storage space and processing resources are consumed

Engineering Contradiction:
Improvedynamic wallpaper effectVSAvoidstorage space
Core Design Contradiction:
Illumination intensityVSQuantity of substance

Solution Approach 1:

The patent extracts only the essential visual information from three-dimensional models by rendering them into two-dimensional image sequences. This removes the need to store complex model files, material information, and scene graphs, keeping only the final rendered image data which occupies minimal storage space.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent creates simplified two-dimensional copies of three-dimensional scenes that capture the visual essence without requiring the original complex model data. These image sequences serve as lightweight substitutes that consume minimal storage while reproducing the dynamic visual effect.

Inventive Principle:
Principle #26Copying

3Speed

If three-dimensional rendering is performed in real-time to display dynamic image, then dynamic effect is achieved, but processing resources and time are consumed

Engineering Contradiction:
Improvedynamic rendering speedVSAvoidprocessing efficiency
Core Design Contradiction:
SpeedVSProductivity

Solution Approach 1:

The patent performs all rendering computations in advance to create pre-rendered image sequences, eliminating real-time rendering requirements. This allows the terminal to simply display pre-computed images at standard frame rates, dramatically improving processing efficiency while maintaining smooth dynamic visualization.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses pre-rendered two-dimensional image copies that can be displayed immediately without requiring processing resources for three-dimensional rendering. This transfers the computational workload from the terminal to the rendering server or offline processing system.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11968482B2Method for displaying dynamic image and terminal
Publication Date: 2024.04.23 HUAWEI TECH CO LTD
  • US11968482B2 patent drawing
  • US11968482B2 patent drawing
  • US11968482B2 patent drawing

AI summary

Embodiments of this application relate to the field of terminal technologies, and describe a method for displaying a dynamic image and a terminal, which resolve a problem that power consumption of a terminal caused by an existing method in which three-dimensional real-time rendering is used is relatively high. The method may be applied to a terminal, and can includes obtaining, from a video file based on a preset factor, a plurality of pieces of image frame data in a one-to-one correspondence to a plurality of image frames. The method may also include decoding the plurality of pieces of image frame data, to obtain the plurality of image frames. Furthermore, the method can include successively displaying the plurality of image frames obtained through the decoding, to present the dynamic image.