Dynamic Image Editing Interface for Real-Time Game Preview
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Solution Overview
Problem
The Spine tool lacks animation editing and real-time display functions, necessitating tedious and time-consuming processes in game development, including multiple software operations and inefficient editing capabilities, which are not suitable for large-batch processing.
Innovation Solution
A method for dynamic image editing is provided, utilizing a graphical user interface with image editing controls and a preview interface to render and display dynamic images, allowing real-time editing and conversion into target codes for game integration, enhancing editing efficiency and reducing labor and time costs.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If the Spine tool is used to create skeletal animation resources, then animation resources can be generated, but the tool lacks animation editing and real-time display functions, requiring additional software operations
Solution Approach 1:
The patent merges the Spine tool's animation resource creation capability with image editing functions and real-time display capabilities into a single integrated system. The graphical user interface combines the animation resource generation, editing controls, and preview display into one unified interface, eliminating the need to switch between multiple software applications and thereby reducing the overall complexity of the editing process.
Solution Approach 2:
The patent transforms the Spine tool from a single-function animation resource generator into a multi-functional platform that simultaneously provides animation resource creation, image editing capabilities, and real-time preview display. This universal tool eliminates the need for separate specialized software for each function, streamlining the workflow.
2Manufacturing precision
If static picture editing is performed in image processing software and resources are uploaded to server for packaging, then editing can be done, but the process is tedious and time-consuming with multiple software operations
Solution Approach 1:
The patent implements real-time preview display functionality that shows editing results immediately as edits are made, eliminating the need to wait for server packaging and loading processes. This preliminary action of displaying results in real-time allows developers to verify editing precision instantly without time-consuming subsequent processing steps.
Solution Approach 2:
The patent extracts the time-consuming server upload, packaging, and loading steps from the editing workflow by implementing client-side real-time display capabilities. By taking out these external processing steps and replacing them with immediate local preview functionality, the overall processing time is dramatically reduced while maintaining editing precision.
3Adaptability or versatility
If multiple software operations are required for editing skeletal animation resources, then comprehensive editing capabilities can be achieved, but the process is not suitable for large-batch processing
Solution Approach 1:
The patent combines multiple software operations into a single integrated graphical user interface that provides both animation resource generation and image editing capabilities. This merger allows developers to perform previously multi-step operations in a unified workflow, significantly improving productivity for large-batch processing while maintaining comprehensive editing versatility through the integrated toolset.
Data Source
AI summary
A method for dynamic image editing, includes: in response to a loading operation for a first target resource, rendering and displaying a first dynamic image corresponding to the first target resource in the graphical user interface based on a first rendering texture; and in response to a first operation for the image editing control displaying an edited target dynamic image on the preview interface.


