Dynamic Imaging Effect Simulation for Print Preview Accuracy

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Solution Overview

Problem

Current methods for ordering prints with glossmarks or watermarks lack a realistic preview, as existing digital previews are static and do not accurately represent the finished print's appearance, making it difficult for customers to envision the final product.

Innovation Solution

A method that simulates an imaging effect on a computing device by overlaying a second digital image representative of the glossmark or watermark onto the first digital image, with the contrast level increasing as the device's orientation or object position changes, providing a dynamic and realistic representation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a static digital preview is provided during the ordering process, then the ordering process can be completed, but the preview is unrealistic and difficult for customers to envision the finished print

Engineering Contradiction:
Improvepreview accuracyVSAvoidcustomer understanding
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent transforms the static preview into a dynamic simulation by detecting the computing device's orientation changes and adjusting the displayed image characteristics accordingly. The system uses accelerometer data to determine device tilt angles and modifies the preview image to reflect how the glossmark or watermark would appear at different viewing angles, creating a realistic dynamic representation that helps customers envision the final print.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple parameters of the preview image based on device orientation, including contrast levels, brightness, and visibility of the glossmark/watermark. By adjusting these parameters dynamically according to the detected orientation, the simulation accurately represents how the imaging effects will appear on the physical print under different viewing conditions.

Inventive Principle:
Principle #35Parameter changes

2Loss of information

If no dynamic simulation is provided, then the system complexity is low, but customers cannot realistically preview the glossmark or watermark appearance

Engineering Contradiction:
Improvevisual informationVSAvoidsimulation system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system uses the computing device's built-in accelerometer sensor to automatically detect orientation changes without requiring additional external sensors or complex input mechanisms. The device serves itself by utilizing its existing hardware capabilities to provide the dynamic simulation, minimizing additional system complexity while delivering enhanced visual information.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces what would traditionally require physical handling or specialized viewing equipment with a software-based simulation that processes accelerometer data and dynamically adjusts image display. This substitution of mechanical viewing methods with computational simulation provides rich visual information while maintaining relatively simple system architecture.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS9105110B2Method of simulating an imaging effect on a digital image using a computing device
Publication Date: 2015.08.11 FUJIFILM NORTH AMERICA CORP
  • US9105110B2 patent drawing
  • US9105110B2 patent drawing
  • US9105110B2 patent drawing

AI summary

A method of digitally simulating an imaging effect on a base digital image being displayed by a computing device, which is representative of a print or document including the image effect, is provided. In one aspect, the imaging effect is displayed in association with the base digital image as a function of the position of the display of the computing device relative to a first or normalized position of the display. In another aspect, the imaging effect is displayed in association with the base digital image as a function of the position of an object being captured by a camera of the computing device. In both instances, the imaging effect becomes more visible as the display of the device moves further from its first position, or the object captured by the camera moves from its original position.