Dynamic Indication Sign Movement in Rhythm Games

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Solution Overview

Problem

Current rhythm games lack enhanced entertainment characteristics in the way indication signs are used for input operations, leading to a need for more engaging and dynamic gameplay experiences.

Innovation Solution

A computer-readable storage medium with a game program that dynamically changes the movement path and behavior of indication signs based on user input, incorporating parameters such as timing, direction, and interaction with user and enemy characters, allowing for unprecedented movement patterns and game modes that enhance player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If indication signs move along a predetermined path at a predetermined speed, then the rhythm game can proceed with simple and predictable gameplay, but the entertainment characteristics are limited and lack engagement

Engineering Contradiction:
Improveentertainment characteristicsVSAvoidindication sign movement control
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the indication sign's movement characteristics variable rather than fixed. The movement speed, path, and behavior change dynamically based on user input operations and game state parameters, transforming the static predetermined path into an adaptive system that responds to player actions, thereby enhancing entertainment characteristics

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements parameter changes by modifying movement parameters (speed, direction, path) of the indication sign based on changed parameters in the game state. When user input operations are detected or when game parameters change, the indication sign's movement characteristics are adjusted accordingly, creating varied and engaging gameplay experiences

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the indication sign moves to a position different from the first position after reaching the first position, then unprecedented movement patterns can be achieved, but the timing synchronization for user input becomes more difficult

Engineering Contradiction:
Improvemovement pattern varietyVSAvoidtiming synchronization
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies feedback by implementing a system where the indication sign's movement is influenced by user input operations. When users perform input operations at the first position, the system detects this feedback and adjusts the indication sign's subsequent movement to a different position or behavior pattern, creating a responsive interaction loop that maintains timing synchronization through user-action-driven changes

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent implements periodic action through the cyclic pattern of the indication sign reaching the first position, moving to a different position in response to user input, and potentially returning or repeating the cycle. This periodic variation in movement patterns provides unpredictable yet structured gameplay that maintains rhythm and timing through repeated cycles of movement and interaction

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11273381B2Computer-readable non-transitory storage medium having game program stored therein, rhythm game processing method, rhythm game system, and rhythm game apparatus
Publication Date: 2022.03.15 NINTENDO CO LTD
  • US11273381B2 patent drawing
  • US11273381B2 patent drawing
  • US11273381B2 patent drawing

AI summary

First, an indication sign displayed on a display screen is moved so as to reach a first position at a predetermined timing. Next, when an operation input to an input section is performed at the predetermined timing, a parameter related to the indication sign is changed. Furthermore, when the parameter related to the indication sign does not satisfy a first condition after the parameter is changed, the indication sign is moved to a position different from the first position, and then is moved toward the first position again.