Dynamic Indication Sign Movement in Rhythm Games
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Solution Overview
Problem
Current rhythm games lack enhanced entertainment characteristics in the way indication signs are used for input operations, leading to a need for more engaging and dynamic gameplay experiences.
Innovation Solution
A computer-readable storage medium with a game program that dynamically changes the movement path and behavior of indication signs based on user input, incorporating parameters such as timing, direction, and interaction with user and enemy characters, allowing for unprecedented movement patterns and game modes that enhance player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If indication signs move along a predetermined path at a predetermined speed, then the rhythm game can proceed with simple and predictable gameplay, but the entertainment characteristics are limited and lack engagement
Solution Approach 1:
The patent applies dynamics by making the indication sign's movement characteristics variable rather than fixed. The movement speed, path, and behavior change dynamically based on user input operations and game state parameters, transforming the static predetermined path into an adaptive system that responds to player actions, thereby enhancing entertainment characteristics
Solution Approach 2:
The patent implements parameter changes by modifying movement parameters (speed, direction, path) of the indication sign based on changed parameters in the game state. When user input operations are detected or when game parameters change, the indication sign's movement characteristics are adjusted accordingly, creating varied and engaging gameplay experiences
2Adaptability or versatility
If the indication sign moves to a position different from the first position after reaching the first position, then unprecedented movement patterns can be achieved, but the timing synchronization for user input becomes more difficult
Solution Approach 1:
The patent applies feedback by implementing a system where the indication sign's movement is influenced by user input operations. When users perform input operations at the first position, the system detects this feedback and adjusts the indication sign's subsequent movement to a different position or behavior pattern, creating a responsive interaction loop that maintains timing synchronization through user-action-driven changes
Solution Approach 2:
The patent implements periodic action through the cyclic pattern of the indication sign reaching the first position, moving to a different position in response to user input, and potentially returning or repeating the cycle. This periodic variation in movement patterns provides unpredictable yet structured gameplay that maintains rhythm and timing through repeated cycles of movement and interaction
Data Source
AI summary
First, an indication sign displayed on a display screen is moved so as to reach a first position at a predetermined timing. Next, when an operation input to an input section is performed at the predetermined timing, a parameter related to the indication sign is changed. Furthermore, when the parameter related to the indication sign does not satisfy a first condition after the parameter is changed, the indication sign is moved to a position different from the first position, and then is moved toward the first position again.


