Dynamic Indicator Gaming System with Changing Awards

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Solution Overview

Problem

Current gaming systems lack features to enhance player excitement and engagement, as they primarily rely on static symbol displays and deterministic game outcomes.

Innovation Solution

A method and system that incorporates a dynamic indicator, such as a clock, whose state changes during gameplay, along with randomly selected and altering potential awards, to create a more engaging experience by awarding players when the indicator reaches a specific state, integrated with a main game that includes spinning reels and special symbols that influence the indicator state.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If static symbol displays and deterministic game outcomes are used, then the gaming system is simple to implement, but player engagement and excitement are reduced

Engineering Contradiction:
Improveplayer engagementVSAvoidgaming system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by introducing a dynamic indicator that changes state during gameplay based on random number generator outputs. The indicator transitions between different states (e.g., clock positions, meter levels) creating visual movement and anticipation. This dynamic element increases player engagement without requiring complex physical mechanisms, as the state changes are implemented through software control of the display device.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent employs parameter changes by altering the indicator's state parameters during game play. The indicator can change its position, color, or other visual parameters based on the game outcome or random number generation. For example, a clock indicator can move to different hour positions, or a meter can advance to different levels. These parameter changes create excitement and anticipation while remaining implementable through standard display control capabilities.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If a dynamic indicator with changing states is introduced, then player excitement is enhanced, but the device complexity increases

Engineering Contradiction:
Improveplayer excitementVSAvoidindicator control complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies universality by designing the indicator system to serve multiple functions: it provides visual feedback on game progress, creates anticipation through state changes, and can indicate different game conditions or outcomes. The same indicator mechanism can be configured for various game types and reward structures, making it a multi-functional element that enhances player excitement without requiring separate systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements feedback by having the indicator state change in response to game outcomes or random number generator results. The system continuously monitors game events and updates the indicator accordingly, providing real-time visual feedback to players. This feedback mechanism enhances excitement by creating a sense of progression and anticipation, while the feedback loop is managed through standard processor-controlled display updates.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If potential awards are randomly selected and altered during play, then unpredictability and engagement are improved, but the control mechanism becomes more complex

Engineering Contradiction:
Improveaward variabilityVSAvoidaward control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-configuring multiple potential awards with different values or types before the game play begins. The system prepares a list or set of possible awards that can be randomly selected during gameplay. This preliminary preparation allows for award variability and unpredictability during play, while the control mechanism remains relatively simple as it involves selecting from pre-defined options rather than dynamically generating awards in real-time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent employs parameter changes by altering the award parameters (such as reward value, type, or magnitude) based on random number generator outputs and game state. The control mechanism adjusts which award is displayed or offered during play, creating variability and excitement. These parameter changes are implemented through software logic that modifies display parameters or award selections based on random numbers, maintaining control simplicity while achieving award diversity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8758113B2Method of gaming, a gaming system and a game controller
Publication Date: 2014.06.24 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8758113B2 patent drawing
  • US8758113B2 patent drawing
  • US8758113B2 patent drawing

AI summary

A method of gaming including: displaying to a player a potential award and an indicator having an indicator state when active during play of a game; changing the indicator state in response to play of the game; changing the potential award in response to play of the game; and awarding the potential award which is displayed when the indicator state is an award state.