Dynamic Information Transmission Control for Mobile Gaming Interfaces
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Solution Overview
Problem
In multiplayer online battle arena (MOBA) games, the large screen size of full-screen mobile phones makes it difficult for players to drag the information transmission control to interface elements located on opposite sides of the game interface, leading to untimely information transmission and a poor gaming experience.
Innovation Solution
A method where the information transmission control is displayed at an initial position on the game interaction interface, and upon a touch operation, its position is adjusted to a target position closer to the interface element if the touch duration is less than a preset time, otherwise, prompt information is acquired and transmitted to a teammate.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the information transmission control is placed at a fixed initial position on the game interface, then the interface layout is simple and easy to implement, but the distance between the control and interface elements on opposite sides is too large, making it difficult to drag and causing untimely information transmission
Solution Approach 1:
The information transmission control is made dynamic by detecting the dragging direction and automatically jumping to a target position on the opposite side of the interface. When the user drags the control from the left side toward the right side, the system detects this movement and automatically repositions the control to a target position on the right side, reducing the dragging distance and enabling timely information transmission across the full-screen interface.
2Area of stationary object
If the screen size is increased to full-screen for better gaming experience, then the display area is larger, but the distance between interface elements on opposite sides increases, making it difficult to drag the control across the screen
Solution Approach 1:
The system dynamically adjusts the control position based on the full-screen layout. When dragging is detected in a specific direction across the large screen, the control automatically jumps to the opposite side, effectively reducing the interaction distance on full-screen devices while maintaining the immersive full-screen gaming experience.
Solution Approach 2:
The system introduces an automatic position adjustment mechanism as an intermediary between the user's dragging action and the final control position. This mediator detects the dragging intent and automatically completes the long-distance positioning by jumping to the target position, reducing the manual dragging effort required across the full-screen interface.
3Loss of time
If the control automatically jumps to target position based on dragging direction, then the distance for information transmission is reduced, but the operation logic becomes more complex
Solution Approach 1:
The system implements dynamic position adjustment by detecting the dragging direction and automatically jumping the control to the opposite side. This dynamic behavior reduces information transmission time while keeping the implementation relatively simple - the system only needs to detect dragging direction and trigger a position jump, without requiring complex algorithms.
Data Source
AI summary
A method for transmitting information and an electronic device are provided. The method includes: displaying an information transmission control at an initial position on a game interaction interface; in response to a first touch operation on the information transmission control, acquiring a movement state of a touch point corresponding to the first touch operation; in response to the movement state meeting a preset condition, determining a time during which the touch point corresponding to the first touch operation stays on the interface element when the touch point ends at the interface element; if the time is less than a first preset time, displaying the information transmission control at a target position on the game interaction interface, if the time is greater than or equal to the first preset time, acquiring prompt information corresponding to the interface element and transmitting the prompt information to a teammate.


