Dynamic Interaction Content Generation for Video Engagement

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Solution Overview

Problem

Current video applications offer limited interaction methods between users, primarily restricted to liking, commenting, or forwarding videos, which does not adequately enrich user engagement.

Innovation Solution

An interaction method and apparatus that display a first target content associated with a user, and in response to a preset operation, display a second target content related to the first object, allowing for enriched interaction between users, including dynamic content and interaction information, and a content distribution method to push this content to users with a preset relationship.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional interaction methods (likes, comments, forwards) are used in video applications, then the system is simple and easy to operate, but user engagement and interaction richness are limited

Engineering Contradiction:
Improveinteraction richnessVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the interaction process into multiple stages: first target content display, preset operation detection, second target content display, and interaction information generation. This segmentation allows complex interactions to be broken down into manageable steps, enriching user engagement while maintaining operational clarity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimension of interaction by displaying second target content that is associated with the first target content through preset operations. This adds a temporal and contextual dimension to interactions, transforming static like/comment/forward actions into dynamic multi-stage engagement sequences

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If dynamic content and interaction chains are implemented, then user engagement increases, but information processing and content distribution complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidcontent distribution complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent establishes preset operations and preset relationships before actual user interactions occur. The server pre-configures the rules for generating second target content and determines distribution patterns based on preset relationships, reducing real-time processing complexity while enabling rich dynamic interactions

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The server acts as an intermediary that receives first target content, processes it according to preset rules, generates second target content, and distributes it to users with preset relationships. This intermediary role simplifies the overall system architecture by centralizing the complex processing logic, allowing client devices to focus on display and basic interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240345693A1Interaction method, apparatus, electronic device and storage medium
Publication Date: 2024.10.17 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20240345693A1 patent drawing
  • US20240345693A1 patent drawing
  • US20240345693A1 patent drawing

AI summary

The present disclosure relates to an interaction method and apparatus, electronic device and storage medium. The method includes: displaying a first target content, the first target content including a first object associated with a first user, and the first target content being posted by the first user; in response to a first preset operation triggered for the first target content, displaying a second target content, the second target content including a second object associated with the first object.