Dynamic Inventory Interface for Kinematic-Based Display Control

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Solution Overview

Problem

Traditional mechanisms for providing information in materials handling facilities often result in information overload, leading to user inattentiveness and inefficiencies, such as fatigue and confusion when locating items, and consume excessive power due to constant display operation.

Innovation Solution

Implementing a dynamic user interface system that adjusts information presentation based on kinematic data, such as distance, speed, and orientation of the user, using sensors to generate user interface data that optimizes information display on display devices mounted at inventory locations, including edge-mounted displays and representative colors to improve user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If displays are operated constantly to provide information to users, then information availability is improved, but power consumption increases

Engineering Contradiction:
Improveinformation availabilityVSAvoidpower consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The display device operates in periodic cycles, alternating between active and sleep states. The controller monitors user proximity and activates the display only when a user is detected within a threshold distance, otherwise it enters sleep mode to conserve energy while maintaining information availability on demand.

Inventive Principle:
Principle #19Periodic action

2Loss of information

If all information is displayed continuously, then information completeness is improved, but user attention decreases due to information overload

Engineering Contradiction:
Improveinformation completenessVSAvoiduser attention
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The display dynamically adjusts its content based on user context, showing different information at different stages of the picking process. When a user approaches, location information is displayed; when they slow down or stop, item details are shown. This localized information delivery prevents overload while maintaining completeness.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The display transitions from static continuous information presentation to dynamic adaptive presentation. The controller adjusts display content, brightness, and timing based on real-time sensor data about user proximity and movement, optimizing information delivery to match user needs at each moment.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If display devices are mounted at all inventory locations, then information accessibility is improved, but device complexity increases

Engineering Contradiction:
Improveinformation accessibilityVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display device serves multiple functions: providing location information, displaying item details, indicating inventory status, and guiding users through the picking process. This multi-functionality reduces the need for separate specialized devices at each inventory location, simplifying the overall system while maintaining comprehensive information accessibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10303187B1Dynamic inventory management user interface
Publication Date: 2019.05.28 AMAZON TECH INC
  • US10303187B1 patent drawing
  • US10303187B1 patent drawing
  • US10303187B1 patent drawing

AI summary

Described are systems and techniques configured to determine and present information to a user of a materials handling facility. As the user moves through the facility, information is dynamically presented to the user on one or more displays using a user interface. The user interface may be presented on the display as the user approaches, and presentation may cease as the user moves away. The amount of information, size of elements presented on the display, and so forth may be based on kinematic data about the user. The kinematic data may include position, speed, orientation, and so forth.